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 Skill Drain Beatdown?

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Life Stream Dragon
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PostSubject: Skill Drain Beatdown?   Wed Feb 08, 2012 2:57 pm


i just build this deck and when i went to test it, i was affraid i would get some dead hands and tops. I WAS WRONG! the deck is for some reason so consistent that it did lost 1 time of the 10 duels. the reason why i lost was that i was very unlucky and didnt get any skill drains nor duality's that duel. still there is something missing, i just dont know what :\ any help is appreciated












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Harper7000
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PostSubject: Re: Skill Drain Beatdown?   Wed Feb 08, 2012 7:22 pm

I have a similar deck, but it's slightly more Malefic based. The monster lineup is:

3 Cyber End
3 Stardust
3 Barbaros
3 Raioh
3 Commandent

I run Necrovalley for the field spell as you can see by Commandent. It's for a couple of reasons: I like monster searchers better and it's especially nice here because of the 15 monsters, which is kinda low. It gives more room for traps and such. Second, Necrovalley is boss. It stops Inzektors dead in their tracks (not that Skill Drain doesn't) and prevents many other plays as well. I see no point in Burden since you're literally always going to be bigger than they are. And i run Dark Bribes...not that great of a card tbh, but sometimes you can't afford to get mst'd, and you surely can't afford to get hit by heavy, and in addition sometimes stopping that single dprison wins you the game when you have 4k beaters. Oh, and run 3 Duality, since you actually don't have to special summon every turn, if more than twice the whole duel sometimes. hope this helps Smile


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Genma no Ou
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PostSubject: Re: Skill Drain Beatdown?   Wed Feb 08, 2012 10:50 pm

Harper7000 wrote:
I have a similar deck, but it's slightly more Malefic based. The monster lineup is:

3 Cyber End
3 Stardust
3 Barbaros
3 Raioh
3 Commandent

I run Necrovalley for the field spell as you can see by Commandent. It's for a couple of reasons: I like monster searchers better and it's especially nice here because of the 15 monsters, which is kinda low. It gives more room for traps and such. Second, Necrovalley is THE BAWS. It stops Inzektors dead in their tracks (not that Skill Drain doesn't) and prevents many other plays as well. I see no point in Burden since you're literally always going to be bigger than they are. And i run Dark Bribes...not that great of a card tbh, but sometimes you can't afford to get mst'd, and you surely can't afford to get hit by heavy, and in addition sometimes stopping that single dprison wins you the game when you have 4k beaters. Oh, and run 3 Duality, since you actually don't have to special summon every turn, if more than twice the whole duel sometimes. hope this helps Smile

Yeah, the impression I got was that this deck borrows heavily from Conrad Selig's deck. I run yet another version, this one teching Royal Tribute (DAMN do other decks hate that card...), just as LSD here has sided it. If you're worried about cards like Heavy though, you'll certainly want The Huge Revolution is Over. I'll also agree on Burden; Decks like Jurracs like it, this one shouldn't need it. Replace them with 2 Stardust and a Duality. You can make room for a 3rd Stardust in the Extra Deck by pitching one of the many Synchros you can't actually summon (no Tuners OR Mind Control).




My Decks:
Sephy-Nor
Volcanic Xyz
Troll Beasts
HERO Drain
Neo Galaxy Hieratics
Hieratic Gishki
Infernity
Chaos Piper
Darkstorm Turbo
Sins/Malefics
Chaos Dragons
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Karin
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PostSubject: Re: Skill Drain Beatdown?   Thu Feb 09, 2012 3:01 pm

Theres no call of the haunted for reviving Surprised


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Life Stream Dragon
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PostSubject: Re: Skill Drain Beatdown?   Thu Feb 09, 2012 3:41 pm

hmm... im not sure why i run in burden ,maybe to replace the unrunnable solidarity? since tengu has this huge field presence in this deck, together with monster reborn i basically can take any tuner from my opponent and just.., play with my tengu's :3 even so, im not such a fan of CoTH.. i think that stunning cards have priority over CoTH in this deck..

i may main 3 Necrovalley with 3 Commandant and 3 Terraforming to let Geartown go off faster, which also thins my deck.. with all those field spells are more malefics also playable. do i need more draw power? maybe gonna ad Advance Draw as well, altough i doubt i need the drawing part with all that searching..

should i side a dark simorgh? :\












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