RobyShark Beginner
Posts : 9
| Subject: Twilight-sworn :P Thu Aug 30, 2012 9:44 pm | |
| First topic message reminder :hello guys, I'm back from vacation and as promised i will post my competitive deck. I announce that as a premise is a classic twilight but I would need advice on how to change it. move on to the deck: MONSTERS (30) 1x Judgement Dragon (the deck is based on its evocation that is easy thanks to the effects of lightsworns, monster reincarnation, foolish burial, beckoning light, card trooper etc.)1x Black luster soldier-envoy of the beginning (the deck is based on its evocation that is easy thanks to the effects of lightsworns, monster reincarnation, foolish burial, beckoning light, card trooper etc.)2x Tragoedia (important for synchro and xyz summons and also allows me to steal an opponent's monster .it is also attribute darkness: the need for BLS and CS)2x Necro gardna (the best way to block opponents attacks and easy to send to the cemetery with the strategy of the deck. another monster attribute darkness)1x D.D crow (removed from the graveyard opponent blocking various combos of current metagame, it is also darkness)1x Chaos sorcerer (simply to have another monster dark evoke easily and with good effect, if sent to the Graveyard can serve as a dark monster to be removed to the evocation of the BLS)2x Effect veiler (nothing to say, it helps in any deck in my opinion, and after being sent to the Graveyard can either be removed or picked up through beckoning light or monter rencarnation)1x Gorz, emissary of the darkness (oh my dear Gorz, how many games you made me win in extremis? recommended in every kind of twilight)2xCard Trooper (after the banlist of March I had to adapt and discard cards to the graveyard, I turned to him, also useful to draw cards when destroyed or summons to xyz)2x Lumina ,lightsworn summoner (key pawn for special summons, discard the cemetery to both effects and evocations synchro / xyz)1x Ehren ,lightsworn monk (is a wonderful feeling when your opponent plays on the defensive and you see the monster back in the middle of the deck, three cards to the cemetery every end phase and an additional Lightsworn for the evocation of the JD)2xWulf,lightsworn beast (you always hope to mill it. but the cemetery is useful both for the CS for both the BLS and of course also for the JD)1x Honest (to keep in hand for unwanted surprises, the case goes to the graveyard we can rely monster rencarnation and beckoning light)2x Lyla ,lightsworn sorceress (bye bye set cards,after the use of the effect i use it for xyz summons ) 2xGaroth ,lightsworn warrior (nothing special, but in some cases the effect may be useful in the absence of cards in hand, in each case is always a Lightsworn in more)2xCelestia , lightsworn angel (great destruction in a short time? she does for us and four discarded cards are convenient)2xRyko ,lightsworn hunter (great destruction in a short time? she does for us and four discarded cards are convenient)1xJain, lightsworn paladin (Attack quite high, not particularly useful, except for the effect that makes me discard two cards each end phase and for being a Lightsworn)1xAurkus ,lightsworn druid (good defender from the opposing effects, that s all)1x Plaguespreader zombie (attribute darkness and only tuner with effect veiler) SPELLS (11) 3x Solar recharge1x Heavy storm1x Dark hole1x Monster Reborn1xCharge of the light brigade1xLightning vortex1x Mystical space typhoon1x Foolish burial1xMonster rencarnation TRAPS (3) 1xBottomless trap hole2x beckoning lightExtra Deck 3x Stardust Dragon3x Number 39 : utopia 3xNumber17:leviathan dragon1xVylon disigma please help me to fix this deck, you advise me to put a Sangan, I should change? also given a vote if you want I did not leave the description of the spells and traps because I found it pretty useless as well as the monsters of the extra deck. thank you all for the help that you give me and as always sorry for the English certainly not the best, I just hope you can understand what I wrote or tried to explain bye |
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