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 Sworn Heros

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Posts Posts : 236

PostSubject: Sworn Heros   Sat Jul 07, 2012 7:51 am

this is my new take on the bubble beat kind of deck. some how this version just feels faster than the one that is ment to solely otk. I mean with 6 search cards and 6 draw cards it just flys threw the deck about as fast at lightSworns did in their hay day. mostly what I was going for was a deck that could grind as well as any deck but could also finish fast, and it works so far.

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PostSubject: Re: Sworn Heros   Sat Jul 07, 2012 5:38 pm

ok so u want the deck to be fast i understand y no ryko...
but y not warrior returning alive?

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Article Team
Article Team

Posts Posts : 623

PostSubject: Re: Sworn Heros   Sat Jul 07, 2012 8:07 pm

Ur deck loosk pretty cool, but why the defender as the D hero, choice.. IMO daimond dude works good since u run many normal spells and dat malicious too.. plus side decree for drain..

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PostSubject: Re: Sworn Heros   Sat Jul 07, 2012 8:45 pm

yah it looks interesting
also on a sidenote Koolkid mind getting ur ass on dn?
we need to duel for the final

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Article Team
Article Team

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PostSubject: Re: Sworn Heros   Sat Jul 07, 2012 9:47 pm

I m the one looking after u all dat time.. so giv me some respct lol Razz

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PostSubject: Re: Sworn Heros   Sat Jul 07, 2012 11:04 pm

put emergency to 2 couse 3 is dead draw if your asking why well heres the reason if you have stratos in hand youll get bubleman so that means you have 3 emergencys in deck and 2 more bubleman or you could get bubleman and emergency in hand so u use emegrency ge stratos get anoather bubleman and you have 1 more bubleman and 2 emergency calls. thats my reason to reduce that to 2.
I don't like desteny hero defender in deck couse of his eff so he must not be on field for too long diamond dude is much better becouse you run 21 spell and i don't know if destiny draw at 2 is too vise with only 3 destiny heros.
Im curious about jain your using him for xyz summoning only or he has anoather purpose? if your using him only for xyz than i would replace him with 2 ryko or if you like jain that much than 2 jain 1 ryko + i don't like 3 solar reicharges on 6 lightsworns
anoather thing is allure of darkness it could kill you.
3 mask changes hm....well i never used those so i won't bother there.
I rly hope that you swarm field like monster and kill your opponent in max. 3. turn becouse you have absolutely no defence
I rly don't know if this deck works or not but in my eyes your damn lucky at drawing cards XD

hope that my suggestions helped ^^

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The Crocodile
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PostSubject: Re: Sworn Heros   Mon Jul 16, 2012 5:44 pm

What doton said makes actually sense
Lets have an overview of your resources for draw power
Allure of darkness: 5 monsters
2 D-Draw: 3 monsters
ROTA: 10 monsters
3 E-Hero call: 4 monsters (1 stratos + 3 bubbleman)
ChargeOLB: 6 monsters
3 Solar Recharge: 6 monsters

This is actually OPTIMAL STARTING store of resources for spells.

The Real store looks more like this:
You have LS monsters that may send your resources to grave
After using ChargeOLB you have 5 monsters left (still if you didn't draw them or didn't send them to grave before)
If you use Solar recharge, you send 2 other cards from top to grave which thins your deck for better draws, BUT, in your case it might cause you bad draws, because of too much "draw power" cards. In your deck its even better to mill the draw power cards instead of their resources - actual monsters
3 e-hero call: use 1 for stratos, get bubble, then you have 2 calls for 2 bubbleman, and at least one of those will get milled
2 D-draws with 3 resource cards which you must have IN hand to activate the drawing actually, and the monsters can get milled too.

So the problem is milling the resources you actually need for your draw power cards, and for milling, you have 10 cards in your deck, which is 25% of the deck.

To make the chances for D-draw bigger, you need to put at least 1-2 more D heroes.
Automatically chances for allure of darkness are bigger since d heroes are all dark.
To make the chances higher for getting required resources to hand, you must take out some milling cards, either the spells or ls monsters.
By taking out 1 E hero call, you have 1 space free to boost something else.

So here are my suggestions:
-1 E-Hero call
-3 D-hero defender +3 Diamond dude +2 d-hero malicious
-1 lyla -1 jain +2 ryko
-1 Solar recharge

By putting diamond dude, you lose Defensive tactics, but you gain on draw power, without resources you can activate D-Draw,and solar recharge, +++ you can activate any other spell except mask change, thats a lot of percentage for success (45% at start, but real percentage is at least 30%, and that is still enough)

2 Ryko simply allows you to destroy some troublesome monster cards too. Even if you summon your fusions easily, youll get in situations where you need that dog.

In my eyes, this will probably help your build, but try it yourself.


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