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 Super poly heroes (Neo-Spacian Mix)

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PostSubject: Super poly heroes (Neo-Spacian Mix)   Tue Sep 27, 2011 1:12 am

Deck: 60 (comment on deck size >_> like i havent heard it before.)



Monsters:27 (10 Normal) (16 Effect)
Elemental Hero Avian x2
Elemental Hero Burstinatrix x2
Elemental Hero Clayman x2
Elemental Hero Neos x2
Elemental Hero Sparkman x2
Elemental Hero Bladedge x2
Elemental Hero Bubbleman x2
Elemental Hero Captain Gold
Elemental Hero Necroshade x2
Elemental Hero Prisma
Elemental Hero Stratos
Elemental Hero Wildheart
King of the Swamp x2
Morphing Jar
Neo-Spacian Air Hummingbird
Neo-Spacian Grand Mole
Rainbow Dragon



Spells:22
Dark Hole
Fragment of Greed
Fusion Gate
Future Fusion
Heavy Storm
Lightning Vortex x2
Miracle Fusion x3
Parallel World Fusion
Monster Reborn
Ookazi
Parallel World Fusion
Polymerization x3
Skyscraper x2
Skyscraper 2 - Hero City
Super Polymerization x3
The Fountain in the Sky



Traps:12
Bottomless Trap Hole
Call of the Haunted
Defense Draw
Dimensional Prison
Draining Shield
Hero Signal
Hope for Escape
Karma Cut
Mirror Force
Rainbow Life
Royal Decree
Torrential Tribute


Extra:15
Elemental Hero Absolute Zero x2
Elemental Hero Darkbright
Elemental Hero Divine Neos
Elemental Hero Escuridao
Elemental Hero Flame Wingman
Elemental Hero Gaia
Elemental Hero Great Tornado
Elemental Hero Nova Master
Elemental Hero Plasma Vice
Elemental Hero Shining Flare Wingman
Elemental Hero The Shining x2
Elemental Hero Thunder Giant
Rainbow Neos


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Twedledum
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PostSubject: Re: Super poly heroes (Neo-Spacian Mix)   Tue Sep 27, 2011 6:39 pm

Monsters:22
2xAvian
2xBurstinatrix
2xClayman
2xSparkman
2xWildheart
3xOcean
3xPrisma
3xKing of the Swamp
3xHex-Fusion the Light(or something like this)
Spells:15
3xFusion Gate
2xTerraforming
2xMiracle Fusion
1xParallel World Fusion
1xMonster Reborn
1xDark Hole
1xHeavy Storm
2xMST
2xSuper Polymerization
Traps:3
3xRoyal Decree
Extra:
3xE-hero The Shining
3xE-hero Absolute Zero
2xNova Master
2xGaia
2xGreat Tornado
1xE-hero Escuridao
1xThunder Giant
1xShining Flare Wingan



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PostSubject: Re: Super poly heroes (Neo-Spacian Mix)   Wed Sep 28, 2011 12:16 am

That deck does look cool and all, but that looks morea likea Fusion Gate Heroes deck, my deck build focuses a little less on direct Fusion Gate fusing and more so hand field grave fusing.

Also, my heroes focus more so on getting Necroshade in the Grave to be able to not only summon Bladedge + Neos w/o sacrifice, but to be able to give bonus attack to where is needed.

ex-Lets just say for sake of argument, i get Ehero Divine Neos on the field with Prisma and Ehero the Shining. I use Prisma to send hero to grave, fuel for Divine (plus grabs eff, so i would send hero like wildheart to protect from traps from that point thereafter), and RFG for Divine's eff fuels Shining's ATK.

combos like that is what my deck usually aims for.


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PostSubject: Re: Super poly heroes (Neo-Spacian Mix)   Wed Sep 28, 2011 2:20 am

maybe so, but you should try and trim your deck size down so you can get what you need faster. To be honest 3 king of the swamp can replace alot of e-heroes your deck has, and the only important neo spacians are grand mole, and black panther, maybe the hummingbird too. While you could also use 1 neos, 3 neos alius, 1 stratos, 2 sparkman would be ideal, and like I said, king of the swamp can replace

necroshade
blade edge
avian
and a few others too

also, you really shouldn't need the field spells here, you'd be fine without it D:







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PostSubject: Re: Super poly heroes (Neo-Spacian Mix)   Wed Sep 28, 2011 2:58 am

I use Avian cause I'm addicted to classics, and i use them all in duels,

Necroshade works in my strategy, and is classic,

Bladedge=awesome. + a classic

and i like the field spells, Skyscraper =+1000 ATK,

Skyscraper 2=free destroyed in battle hero once per turn

certain cards and strategies i COULD do without, i just choose to use them because they are my favorites and such.


Also, i hate using decks that rely on one strategy.

ex-Fusion Gate heroes, lets just say (i remember this trap from GX show, idk too much about it, if its banned, or if it even exists) i use Fusion Gate, and that forbidden spell trap makes it so that i cant use Fusion Gate anymore. what then? all there is in Fusion Gate heroes left is beatsticks, and King of the Swamp becomes more of a deaddraw (according to ur deck build poly not needed)
I mean, sure u have Miracle and Parallel, but using both at the same time is impossible, and certain circumstances arise etc etc. i mean, theres also Necrovalley that could manage to kill that strategy too. I dont mean to bag on the deck build or the deck itself, but its just not my ehero style.


another thing, as i said before, this isnt a bad deck build u suggested, its just not my kind of deck. While i admit, my deck could do with some trimming, i just dont want to kill the strategy i use in the deck and make it a laughingstock of dueling.


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