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 Cyber Heroes.

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blossomswilt
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PostSubject: Cyber Heroes.   Fri Dec 07, 2012 1:26 am

Well not many have posted int his section for a while, so I am here with a new innovated deck list. Smile
I hope that you guys enjoy it, and any feedback would be welcomed. Smile



It bases it deck on the fusion aspect of it, while the cyber part gets you beaters like twin dragon and all, and also gets over Zenmaines for a direct attack of 2000.
Also DNA Surgery is useful since you can eliminate you opponents whole field and if luck attack for up to 10000 max, but usually 4000-6000 with your opt having a full field.
Now, for the hero section of it.
: The hero beat down is use widely among duelists, and so I though I should inherit it into the deck itself. Shining is the main beater of the deck where it can be searched out via poly, which is east to get from Swamp, and of course, Miracle Fusion.
The deck works based on control of the field, and though it isn't a top tier deck, it works quite well, and is capable of easily winning duels if built and used right. Smile


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Koolkid
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PostSubject: Re: Cyber Heroes.   Fri Dec 07, 2012 3:41 am

gotta say its a cool deck, wheres return from the d.d <.<


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blossomswilt
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PostSubject: Re: Cyber Heroes.   Fri Dec 07, 2012 3:42 am

I don't run it. D: I don't know. I find it's good, but I rather not run it? Haha


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WilBer
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PostSubject: Re: Cyber Heroes.   Sun Dec 23, 2012 9:01 pm

i like ur deck
u are just like me Very Happy

anyway i dont think a-hero lives help really much in this deck
i guess
- 2 a hero lives
+RoTA

oh yeah and seeing this deck i think u lack of protection >.< use some backrows
with those annoying backrow your dead can be locked easily so i guess 2 cydra and 2 cydrazwei is enough , since u only run 1 King of the swamp and 2 poly ... also bubbleman is not really a good idea since i dont think u can use his effect often.. if u still want to use 3 cydra and 3 cydrazwei maybe another king of the swamp could be a good substitution for your bubbleman. oh yeah prisons and warnings can help you in your hard time , while u setting up to get the right card to do beatdown ... sorry i cant do the change but thats some suggestion

anyway cool idea <3




Last edited by WilBer on Mon Dec 24, 2012 3:02 am; edited 2 times in total
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iNubz
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PostSubject: Re: Cyber Heroes.   Sun Dec 23, 2012 11:28 pm

aghem inappropriate language wilber...
better edit itquick cuz if ageha sees it shes gonna ban u


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WilBer
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PostSubject: Re: Cyber Heroes.   Mon Dec 24, 2012 2:28 am

iNubz wrote:
aghem inappropriate language wilber...
better edit itquick cuz if ageha sees it shes gonna ban u

whats so inappropriate -_- i love you but i dont mean im homo -.- ._. i just like this guy(apostrophe)s decks ...


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alice_k
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PostSubject: Re: Cyber Heroes.   Mon Dec 24, 2012 2:36 am

she is a girl...


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iNubz
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PostSubject: Re: Cyber Heroes.   Mon Dec 24, 2012 6:06 pm

dat awks. fail wilber u cant assume every1 is a guy xD


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DissonantHarmony
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PostSubject: Re: Cyber Heroes.   Mon Dec 31, 2012 1:04 pm

6 "Cyber Dragons" Make is too inconsistent, IMO.
Just use 2 Cydras.

BUT you get 3 Thounder Seahorses.

This can work with the Thunder family and Batterymans.

If you insist on staying with the cyber dragons,
tech in Cyber Eltanins for a Judgment-Dragon-like effect.

-Don't go for Polymerization. It's a damn hughe advantage minus.
Go for Super Poly, Miracle Fusion and Fusion Gate.

-Not playing Voltic in this is a sin.


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iNubz
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PostSubject: Re: Cyber Heroes.   Mon Dec 31, 2012 4:06 pm

ermagerd dissonantharmony is back o_o
i only know u from the post ur pic topic wilber made.......
no "im back" topic? o:


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blossomswilt
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PostSubject: Re: Cyber Heroes.   Mon Dec 31, 2012 6:46 pm

DissonantHarmony wrote:
6 "Cyber Dragons" Make is too inconsistent, IMO.
Just use 2 Cydras.

BUT you get 3 Thounder Seahorses.

This can work with the Thunder family and Batterymans.

If you insist on staying with the cyber dragons,
tech in Cyber Eltanins for a Judgment-Dragon-like effect.

-Don't go for Polymerization. It's a damn hughe advantage minus.
Go for Super Poly, Miracle Fusion and Fusion Gate.

-Not playing Voltic in this is a sin.

Well, at first, the deck was made just for fun, and I kind of given up on it, so I didn't really edit it all that much, but I might do so seeing how everyone likes the vid. ^^


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DissonantHarmony
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PostSubject: Re: Cyber Heroes.   Mon Dec 31, 2012 8:40 pm

iNubz wrote:
ermagerd dissonantharmony is back o_o
i only know u from the post ur pic topic wilber made.......
no "im back" topic? o:

Not even close to being as good as: "OMG! He's back?!" in random threads, here and there. Very Happy
Why make the drama when others can make it?
Same drama, less effort, more "status boosting", and even more mystrious, isn't it? (;


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galixygx
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PostSubject: Re: Cyber Heroes.   Wed Feb 06, 2013 12:45 am

limiter removal and magic cylinder and the deck is complete


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Twedledum
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PostSubject: Re: Cyber Heroes.   Thu Feb 07, 2013 10:38 am

Since you're going to remove a lot, I don't see the need of PoA. A field spell like Chaos Zone won't hurt at all + adding a few DNA Surgeries for empting the field. And also as Wilberr said, a few traps that will make your opponent "enjoy" the duel. Effect Veiler and Soul Drain may go into the side deck for any atlantean, dw, or Fire Fist surprises.


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