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 cosmo blazer

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alice_k
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PostSubject: cosmo blazer   Sun Oct 14, 2012 8:04 pm

Well I know it’s a bit late and you guys probably already know about these cards but I’m still going to do it, so here we go.

ZW - Lightning Blade

LIGHT
Beast /Effect
5
ATK/1200
DEF/2000
EFFECT: You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, "ZW" cards you control cannot be destroyed by your opponent's card effects. If the equipped monster would be destroyed by a card effect, destroy this Equip Card instead. You can only control 1 face-up "ZW - Lightning Blade".

ZW-Tornado Bringer

WIND
Warrior/Effect
level 5
ATK/1300
DEF/1800
EFFECT:You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, the equipped monster cannot be targeted by your opponent's Spells, Traps, or card effects. If the equipped monster would be destroyed by battle, destroy this Equip Card instead. You can only control 1 face-up "ZW - Tornado Bringer".



ZW-Ultimate Shield

EARTH
Aqua/Effect
level 4
ATK/0
DEF/2000
EFFECT:When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this card you control to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".


Spear Shark

WATER
Fish-Effect
level 4
ATK/1600
DEF/1400
EFFECT:When this card is Normal Summoned: You can increase the Level of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Xyz Remora

WATER
Fish/Effect
level 4
ATK/800
DEF/800
EFFECT: You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from a monster(s) you control. When you do: Target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot change their battle positions or attack, and they cannot be used as Xyz Materials, except for the Xyz Summon of a WATER monster.

Ancient Shark Hyper Megalodon

WATER
Fish/Effect
level 8
ATK/2900
DEF/1300
EFFECT:When this card inflicts Battle Damage to your opponent: You can target 1 monster your opponent controls; destroy that target.

Heraldic Beast Unicorn

LIGHT
Beast/Effect
level 4
ATK/1100
DEF/1600
EFFECT: You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it, but its effects are negated. The effect of "Heraldic Beast Unicorn" can only be used once per turn.

Great FireStar - Hawkei

FIRE
Beast-Warrior/Effect
level 3
ATK/200
DEF/1500
EFFECT: If this card is destroyed by you opponent, you can select 1 "Flame Dance" Magic Card from your deck and set it to your field. Also, if you control a "Flame Dance" Magic Card, all "Flame Star" Monster you control gain 500 ATK and DEF.

Agile FireStar - Seiven

FIRE
Beast-Warrior/Effect
level 3
ATK/200
DEF/1800
EFFECT:If this card is sent from the field to the Graveyard: You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it in your Spell & Trap Card Zone. While this card is face-up on the field, face-up "Flaming Dance" Spell and Trap Cards cannot be destroyed by card effects.

Brave FireStar - Ensho

FIRE
Beast-Warrior/Effect
level 4
ATK/1600
DEF/1000
EFFECT:Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it in your Spell & Trap Card Zone. Once per turn: You can send 1 face-up "Flaming Dance" Spell/Trap Card to the Graveyard to target 1 Spell/Trap Card on the field; destroy it.

Dark FireStar - Yushi

FIRE
Beast-Warrior/Effect
level 4
ATK/1600
DEF/1200
EFFECT:Once per turn, when this card inflicts Battle Damage to your opponent: You can choose 1 "Flaming Dance" Spell Card from your Deck and Set it in your Spell & Trap Card Zone. Once per turn: You can send 1 face-up "Flaming Dance" Spell/Trap Card you control to the Graveyard to target 1 monster on the field; destroy it.

Minute FireStar - Ryushishin

FIRE
Beast-Warrior/Effect
LEVEL 4
ATK/1800
DEF/400
EFFECT: Once per turn, when you activate a "Flaming Dance" Spell/Trap Card: You can choose 1 "Flaming Dance" Trap Card from your Deck, then Set it in your Spell & Trap Card Zone. Once per turn: You can send 2 face-up "Flaming Dance" Spell/Trap Cards you control to the Graveyard to target 1 "Flaming Star" monster" in your Graveyard, except "Minute Flaming Star - Ryushishin"; Special Summon it.

Majestic FireStar - Snarin

FIRE
Beast-Warrior/Effect
LEVEL 4
ATK/1800
DEF/600
EFFECT:Once per turn, when a "Flaming Dance" Spell/Trap Card is sent to the Graveyard: You can choose 1 "Flaming Dance" Trap Card from your Deck, then Set it in your Spell & Trap Card Zone. Once per turn: You can send 2 face-up "Flaming Dance" Spell/Trap Cards you control to the Graveyard; draw 1 card.

Mighty FireStar - Hienshaku

FIRE
Beast-Warrior/Effect
level
ATK/2000
DEF/800
EFFECT:You can Special Summon this card (from your hand) by sending 3 "Flaming Dance" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: Choose 1 "Flaming Dance" Trap Card from your Deck, then Set it in your Spell & Trap Card Zone. The effect of "Mighty Flaming Star - Hienshaku" can only be used once per turn. While this card is face-up on the field, Beast-Warrior-Type monsters cannot be targeted by your opponent's card effects.

No. 92: False Skeletal God Dragon, Heart-eartH Dragon

DARK
Dragon/Xyz/Effect
Rank 9
ATK/0
DEF/0
EFFECT:3 Level 9 monsters
This card cannot be destroyed by battle. Your opponent takes any Battle Damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards that your opponent Normal Summoned, Special Summoned, or Set this turn. If this card is destroyed while it has no Xyz Material(s): You can Special Summon it from the Graveyard. When you do: It gains 1000 ATK for each card that is currently banished.

No. 53: False Skeletal God, Heart-eartH

DARK
Fiend/Xyz/Effect
Rank 5
ATK/100
DEF/100
EFFECT: 3 Level 5 monsters
Once per turn, when this card is targeted for an attack: This card gains ATK equal to the original ATK of the attacking monster until the End Phase. If this card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is destroyed by a card effect while it has no Xyz Material: You can Xyz Summon 1 "Number 92: Fake-Body God Dragon, Heart-eartH Dragon" from your Extra Deck by using this card from the Graveyard as the Xyz Material.

ZW - Lion Arms

LIGHT
Beast/Xyz/Effect
Rank 5
ATK/3000
DEF/1200
EFFECT: 2 Level 5 monsters
This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW" card from your Deck to your hand. You can target 1 face-up "Utopia" monster you control; equip this card you control to that target. It gains 3000 ATK. During the Battle Phase, if the equipped monster attacked: You can send this Equip Card to the Graveyard; during the Battle Phase, the equipped monster can attack an opponent's monster once again.

Charging Flaming Star King - Soko

FIRE
Beast-Warrior/Xyz/Effect
Rank 4
ATK/2200
DEF/1800
EFFECT:2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Choose 1 "Flaming Dance" Spell/Trap Card from your Deck and Set it in your Spell & Trap Card Zone. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up non-Beast-Warrior-Type monsters currently on the field, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 face-up "Flaming Dance" Spell or Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.

Fire Dance - "Tensu"

COUNTINOUS SPELL
EFFECT:While this card is face-up on the field, once during your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon or Set. While this card is face-up on the field, Beast-Warrior-Type monsters you control gain 100 ATK.

Fire Dance - "Tenki"

COUNTINOUS SPELL
EFFECT:When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. While this card is face-up on the field, all Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Flaming Dance - "Tenki"" per turn.

Fire Dance - "Tensen"

CONTINOUS TRAP
EFFECT: When this card is activated: Target 1 face-up Beast-Warrior-Type monster you control; it gains 1000 ATK until the End Phase. While this card is face-up on the field, Beast-Warrior-Type monsters you control gain 300 ATK.

Fire Dance - "Tenken"

CONTINOUS TRAP
EFFECT: Activate only during your Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this Main Phase, that monster's effects on the field are negated, but it is unaffected by other card effects. While this card is face-up on the field, Beast-Warrior-Type monsters you control gain 300 ATK.

Extreme Fire Dance - "Seito"

TRAP
EFFECT: Banish 7 "Flaming Dance" Spell or Trap Cards from your Graveyard; Special Summon as many "Flaming Star" monsters from your Graveyard as possible, then choose "Flaming Dance" Spell or Trap Cards from your Deck, except "Extreme Flaming Dance - "Seito"", equal to the number of monsters Special Summoned by this effect, and Set them in your Spell & Trap Card Zone.

Garbage Lord

DARK
Fiend/Effect
level 5
ATK/0
DEF/2400
EFFECT:You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material, except for the Xyz Summon of a DARK monster.

Garbage Ogre

DARK
Demon/Effect
level 3
ATK/800
DEF/1300
EFFECT: You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. The effect of "Garbage Ogre" can only be activated once per turn.

Gagaga Clerk

EARTH
Warrior/Effect
level 2
ATK/400
DEF/800
EFFECT: If you control a "Gagaga" monster, except "Gagaga Clerk", you can Special Summon this card (from your hand).

Gogogo Ghost

DARK
Zombie/Effect
LEVEL 4
ATK/1900
DEF/0
EFFECT: If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target, and if you do, change this card to Defense Position. The effect of "Gogogo Ghost" can only be activated once per turn.

Dododo Bot

EARTH
Machine/Effect
LEVEL 4
ATK/1800
DEF/1900
EFFECT: Cannot be Normal Summoned (but can be Normal Set). If this card attacks, this card is unaffected by other card effects until the end of the Damage Step.

Gagaga draw

Normal Spell Card
EFFECT: Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards.

Heraldic Beast Basilisk

EARTH
Beast/Effect
LEVEL 4
ATK/1000
DEF/1400
EFFECT: After damage calculation, when this card battles an opponent's monster: Destroy that monster.

Heraldic Beast Eale

EARTH
Beast/Effect
LEVEL 4
ATK/1000
DEF/1800
EFFECT: If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).

Heraldic Beast Twinhead Eagle

WIND
Winged beast/Effect
level 4
ATK/1200
DEF/1400
EFFECT: You can banish this card from your Graveyard to target 1 Xyz Monster you control that has no Xyz Materials attached to it and 2 "Heraldic Beast" monsters in your Graveyard; attach the second targets to the first target as Xyz Materials. The effect of "Heraldic Beast Twin-Head Eagle" can only be activated once per turn.

Heraldic Beast Leo

EARTH
Beast/Effect
LEVEL 4
ATK/2000
DEF/1000
EFFECT: During the End Phase, if this card was Normal Summoned this turn: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". This effect of "Heraldic Beast Leo" can only be used once per turn.

Change Medallion

Normal Trap Card
EFFECT: When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, and if you do, end the Battle Phase.

Reborn Madallion

Normal Spell Card
EFFECT: Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon that target.

Mermail - Leadabyss

WATER
Sea-Serpent/Xyz/Effect
Rank 3
ATK/1600
DEF/2800
EFFECT: 3 Level 3 monsters
When your opponent targets exactly 1 "Mermail" monster you control for an attack, or with a Spell/Trap effect: You can detach 1 Xyz Material from this card; that attack/Spell/Trap now targets this card, if it is an appropriate target. When this card is destroyed and sent to the Graveyard: Target 1 "Mermail" monster in your Graveyard, except "Mermail - Abysstrite"; Special Summon it.

Mermail - Abyssdine

WATER
Aqua/Effect
LEVEL 3
ATK/1000
DEF/200
EFFECT: When this card is added to your hand from your Deck or Graveyard by a card effect, if you control a "Mermail" monster: You can Special Summon this card from your hand. When this card is Special summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. This effect of "Mermail - Abyssdine" can only be used once per turn.

Mermail - Abyssnose

WATER
Fish/Effect
LEVEL 4
ATK/1500
DEF/1500
EFFECT: When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. The effect of "Mermail - Abyssnose" can only be activated once per turn.

Abysscale - Ketos

Equip Spell Card
EFFECT: Equip only to a "Mermail" monster. It gains 400 ATK. Negate any Spell/Trap effect that activates on your opponent's side of the field, and if you do, send this card to the Graveyard.

Abysscorn

Normal Trap card
EFFECT: Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send it to the Graveyard.

Pyrorex the Elemental Lord

FIRE
Dinosaur/Effect
LEVEL 8
ATK/2800
DEF/2200
EFFECT: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy it, and if you do, inflict damage to both players equal to half of its original ATK. The effect of "Pyrorex the Elemental Lord" can only be activated once per turn. If this card leaves the field, skip the Battle Phase of your next turn.

Prominence Knight

FIRE
Warrior/Effect
LEVEL 4
ATK/1400
DEF/1200
EFFECT: When another FIRE monster you control is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can send 1 FIRE monster from your Deck to the Graveyard. The effect of "Prominence Knight" can only be activated once per turn.

Haze Beast Gryps

FIRE
Winged-beast/Effect
LEVEL 6
ATK/200
DEF/2100
EFFECT: If your opponent controls a Monster, and if you control no Monster and have no Non-FIRE Monster in your Graveyard, you can Special Summon this card from your hand. While this card is face-up on the field, your opponent cannot select this card as target of card effects.

Haze Beast Peryton

FIRE
Pyro/Effect
LEVEL 6
ATK/1600
DEF/1700
EFFECT: This card cannot be Special Summoned except by the effect of a "Haze Beast". While this card is face-up on the field, your opponent cannot select this card as target of card effects. Also, you can activate this effect by sending 1 FIRE Monster from your hand to the Graveyard, and Releasing this card. Special Summon 2 "Haze Beast" Monster from your Deck. The effect of "Haze Beast Peryton" can only be used once per turn.

Haze Beast Spinx

FIRE
Beast-Warrior/Effect
LEVEL 6
ATK/1900
DEF/1900
EFFECT: While this card is face-up on the field, your opponent cannot select this card as target of card effects. Also, once per turn during your Main Phase, you can activate this effect by declaring a Card Type (Monster, Magic or Trap). Send the top card from your deck to the Graveyard, and if it is of the declared Type, you can select 1 FIRE Monster in your hand or Graveyard and Special Summon it. The effect of "Haze Beast Sphinx" can only be used once per turn.

Haze Beast Cerberus

FIRE
Beast-Warrior/Effect
LEVEL 6
ATK/1900
DEF/1900
EFFECT: You can Normal Summon this card without Tributing, but its original ATK becomes 1000. This face-up card cannot be targeted by your opponent's card effects. When this card is destroyed and sent to the Graveyard: Add 1 "Haze" card from your Deck to your hand.

Haze Beast Basilicock

FIRE
Pyro/Xyz/Effect
Rank 6
ATK/2500
DEF/1800
EFFECT: 2 or more Level 6 FIRE monsters (max. 5)
Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or in their Graveyard; banish it. This card gains these effects depending on the number of Xyz Material it has.
• 3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to this card.
• 4 or more: This card cannot be targeted by your opponent's card effects.
• 5 or more: This card cannot be destroyed by card effects.

Haze Pillar

Continuous Spell Card
EFFECT: You can Normal Summon "Haze Beast" monsters with 1 less Tribute. Once per turn: You can target 1 Xyz Monster you control; attach 1 "Haze Beast" monster you control or in your hand to that target as an Xyz Material.

Haze Glory

Continuous Trap Card
EFFECT: You can Normal Summon "Haze Beast" monsters with 1 less Tribute. You can send this face-up card you control to the Graveyard to target 1 "Haze" card in your Graveyard; add that target to your hand.

Mermail - Leedabyss

WATER
Sea Serpent/Effect
Level 7
ATK/2700
DEF/1000
EFFECT: You can send 3 WATER monsters, except this card, from your hand to the Graveyard; Special Summon this card from your hand. When you do: Target 1 "Abyss" Spell or Trap Card in your Graveyard; add it to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster you control; your opponent randomly sends 1 card from their hand to the Graveyard. This effect of "Mermail - Leedabyss" can only be used once per turn.

Flame Gear - shiryu

FIRE
Pyro/Effect
Level 8
ATK/2900
DEF/1800
EFFECT: You can Normal Summon this card by Tributing 1 FIRE monster. If you do, during each of your End Phases: Take 1000 damage. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Disorderly March

NORMAL SPELL
EFFECT: If you control a Beast, Beast-Warrior, and/or Winged Beast-Type monster: Draw 1 card for each Type, but this turn, you cannot activate the effects of other Spell/Trap Cards.

Charging Emperor

continuous spell
EFFECT: Tribute Summoned monsters cannot be targeted or be destroyed by card effects. You cannot Special Summon monsters from your Extra Deck.

[NEW]



Tasukerton
DARK
Zombie/Effect
Level 2
ATK/700
DEF/600
EFFECT: During either player's Battle Step, when a monster battles another monster: You can banish this card from the Graveyard; negate the attacking monster's attack. The effect of "Tasukerton" can only be used once per Duel.


Amarylease
EARTH
Plant/Effect
Level 1
ATK/100
DEF/200
EFFECT: During your Main Phase: You can banish this card from your Graveyard; this turn, you can Tribute Summon a monster with 1 less Tribute than required. You can only use the effect of "Amarylease" once per turn.


Two-Head Shark
WATER
Fish/Effect
Level 4
ATK/1200
DEF/1600
EFFECT: When this card is Normal Summoned: You can reduce the Level of all Level 4 Fish-Type monsters you control by 1. This card can attack twice during each Battle Phase.


Orbital 7
LIGHT
Machine/Effect
Level 4
ATK/500
DEF/2000
EFFECT: When this card is flipped face-up: Place 1 Roger Counter on this card. You can remove all Roger Counters from this card; this card's ATK becomes 2000, but it cannot attack directly this turn and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add it to your hand.


Mermail Abyssleed
WATER
Sea Serpent/Effect
Level 7
ATK/2700
DEF/1000
EFFECT: You can discard 3 other WATER monsters to the Graveyard; Special Summon this card from your hand. When you do: Target 1 "Abyss-" Spell/Trap Card in your Graveyard; add it to your hand. You can Tribute 1 other face-up Attack Position "Mermail" monster you control; your opponent randomly sends 1 card from their hand to the Graveyard. You can only use this effect of "Mermail Abyssleed" once per turn.


Fool of Prophecy
EARTH
Spellcaster/Effect
Level 3
ATK/1600
DEF/900
EFFECT: Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn you activate this effect, if there are 5 or more "Spellbook" Spell Cards in your Graveyard: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.


Reaper of Prophecy
DARK
Spellcaster/Effect
Level 6
ATK/2000
DEF/1600
EFFECT: When this card is Normal or Special Summoned: This card gains the following effects based on the number of "Spellbook" cards in your Graveyard. The effect of "Reaper of Prophecy" can only be used once per turn.
• 3 or more: This card gains 600 ATK.
• 4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand.
• 5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.


Inaribi
FIRE
Pyro/Effect
Level 4
ATK/1500
DEF/200
EFFECT: If you control a face-up Spellcaster-Type monster, you can Special Summon this card (from your hand). During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. You can control only 1 face-up "Inaribi".


Valkyrie Knight
FIRE
Warrior/Effect
Level 4
ATK/1900
DEF/1200
EFFECT: Your opponent cannot target face-up Warrior-Type monsters for an attack, except "Valkyrie Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish both this card and 1 other Warrior-Type monster from your Graveyard to target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.


Leontaurus
EARTH
Beast-Warrior/Effect
Level 4
ATK/1500
DEF/1600
EFFECT: If this card battles a non-Normal Monster: It gains 500 ATK during the Damage Step only.


Aster Drawn
EARTH
Spellcaster/Effect
Level 4
ATK/1600
DEF/1000
EFFECT: If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
• When it is Xyz Summoned: Draw 1 card.


Red Duston
FIRE
Fiend/Effect
Level 1
ATK/0
DEF/1000
EFFECT: This card cannot be Tributed, or be used for a Fusion, Synchro, or Xyz Summon. When this card on the field is destroyed: Inflict 500 damage to its controller. You can only control 1 face-up "Red Duston".


Terror Fang Wolf, Dire Wolf
EARTH
Beast/Xyz/Effect
Rank 4
ATK/2000
DEF/1200
EFFECT: 2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


Lightning Plover
WIND
Thunder/Xyz/Effect
Rank 4
ATK/1900
DEF/1600
EFFECT: 2 Level 4 WIND monsters
When this card is Xyz Summoned: Target 1 Set card your opponent controls; return it to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; return it to the top of the Deck.


Xyz Double Back
Quick-Play Spell Card
EFFECT: If you control no monsters and an Xyz Monster you control was destroyed this turn: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 other monster in your Graveyard whose ATK is less than or equal to the ATK of the destroyed monster; Special Summon those targets. Destroy them during the End Phase.


Spellbook of Sefer
Normal Spell Card
EFFECT: If you control a face-up Spellcaster-Type monster: You can reveal 1 other "Spellbook" Spell Card in your hand to target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of Sefer"; this card's effect becomes the same as that target's original effect. You can only activate 1 "Spellbook of Sefer" per turn.


Quick Booster
Quick-Play Spell Card
EFFECT: Target 1 Quick-Play Spell Card in your Graveyard, except "Quick Booster"; shuffle it into the Deck. When this card on the field is destroyed by your opponent's card effect and sent to the Graveyard: You can add 1 Quick-Play Spell Card from your Deck to your hand, except "Quick Booster".


Vestige of the War
Normal Spell Card
EFFECT: If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.


Exhibitional Goblin
Continuous Spell Card
EFFECT: During each of your End Phases: Reveal the card at the bottom of your Deck, then either place it on the top of your Deck or banish it, face-down.


Dimension Gate
Continuous Trap Card
EFFECT: When this card is activated: Target 1 monster you control; banish it face-up. When your opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.


Xyz Dimension Splash
Normal Trap Card
EFFECT: If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, and they cannot attack or be Tributed.


Normal Trap Card
EFFECT: Target 1 monster you control; equip this card to that target. It gains 500 ATK. If the equipped monster is targeted for an attack while in Defense Position: It gains DEF equal to its ATK during damage calculation only.


Xyz Tribal
Continuous Trap Card
EFFECT: Face-up Xyz Monsters with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control with 2 or more Xyz Materials battled an opponent's monster: Destroy the opponent's monster after damage calculation.


Normal Trap Card
EFFECT: Target 1 face-up Effect Monster your opponent controls; negate that target's effects during this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard to target 1 face-up Effect Monster your opponent controls; negate that target's effects during this turn.


Jurrac Impact(lol look at their faces)
Normal Trap Card
EFFECT: If you control a face-up Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.

ok so what do you think




Last edited by alice_k on Sat Nov 10, 2012 8:51 pm; edited 4 times in total
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Koolkid
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PostSubject: Re: cosmo blazer   Sun Oct 14, 2012 8:34 pm

fire dance are kinda OP imo.. u get soo mnay plusses.. they are all over DN..
utopia support cards have powerful effects but atm there is only 2 utopia cards i know.. i guess we have to wait for more utopia cards..
dat xyz rank 9 is the best card i ever saw...kinda reminds me of an improved version of yubel lol..


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alice_k
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PostSubject: Re: cosmo blazer   Sun Oct 14, 2012 8:45 pm

firestars are pretty cool i guess they're kinda like....ninjas and sams?
for the zw cards to be more useful there needs to be more utopias...
#92 is godly but the problem again is how to summon him, i guess 53 would make it easier and with his effect you have to destroy him with an effect, or banish, flip, send to hand, or send to grave, but still a powerful card non the less.
EDIT: forgot to say or you could just negate the summon but we all are not that lucky Sad


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iNubz
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PostSubject: Re: cosmo blazer   Mon Oct 15, 2012 7:39 pm

holy **** thats broken o.o the only problem is thats its hard to summon it cuz there rnt exactly a lot of lv 9 easy-to-summon monsters....


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Koolkid
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PostSubject: Re: cosmo blazer   Mon Oct 15, 2012 11:44 pm

just summon all the level 8 monster then use a spell/trap to increase the levels.. or similarly... summon easy lv10 like silme or exodius or redmd.. n use spell/trap that decrease levels by 1.. boom xyz rank 9.. peice of cake i guess lol


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Suibon
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PostSubject: Re: cosmo blazer   Tue Oct 16, 2012 10:38 am


Ojamashimasu. =/



Quote :

ZW-Lightning Blade

LIGHT-L5-Beast-1200-2000

You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, "ZW" cards you control cannot be destroyed by your opponent's card effects. If the equipped monster would be destroyed by a card effect, destroy this Equip Card instead. You can only control 1 face-up "ZW - Lightning Blade".



... hm, what else to say, other than this de facto Equip Spell is decent Utopia support that gets crept upon for the fun of it by the next card?



Quote :

ZW-Tornado Bringer

WIND-L5-Warrior-1300-1800

You can target 1 face-up "Utopia" monster you control; equip this card from your hand or side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, the equipped monster cannot be targeted by your opponent's Spells, Traps, or card effects. If the equipped monster would be destroyed by battle, destroy this Equip Card instead. You can only control 1 face-up "ZW - Tornado Bringer".



... what else to say, other than Lightning Blade was so resolutely crept out of existence for no reason? Because, seriously, this is a much, much, much better card than Lightning Blade in everything that isn't Torrential Tribute/Creature Swap/Dark Hole -- and why would you run the lesser card exactly, even then?

This is stupid design, plain and simple.



Quote :

Ultimate Shield

EARTH-L4-Rock-0-2000

When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 Xyz monster you control; equip this card you control to that target. It gains 2000 DEF. You can only control 1 face-up "Ultimate Shield".

I can't help it -- it's that freakishly horrid. I mean, it's not a ZW at all, EARTH/Aqua is the weirdest Attribute/Type combo since Firegrass, and for this not to be an open invitation for tons of Battle Damage you somehow have to have a banished Utopia or Utopia Ray. This modified version is still bad, but at the very least it's a thousand times more playable than that pretender of a ZW wasting acres of trees and ink.



Quote :

Spear Shark

WATER-L4-Fish-1600-1400

When this card is Normal Summoned: You can increase the Level of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

According to Dueling Network, only 12 Level 3 Fish Effect Monsters exist; two of them (Gladiator Beasts Murmillo and Torax) aren't Spear Shark's bestest friends ever, and most of the rest are relics of the bygone Banifish days. (If Banifish ever existed outside the casual realm, like so.) Which bodes only ill for Spear Shark in the meantime -- a very sad entry into this world indeed.

Sad



Quote :

Exceed Remora

WATER-L4-Fish-800-800

You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from a monster(s) you control. When you do: Target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot change their battle positions or attack, and they cannot be used as Xyz Materials, except for the Xyz Summon of a WATER monster.

I must give the thing some style points, choosing to go off the well-worn path of the loli Guide, Rabbit, and now Wolfbark, or even the less trod and less appreciated if ultimately balanced path walked upon by the likes of Tinplate Goldfish and Feedback Warrior. Now, losing the services of the targeted Exceed might strike someone used to the lures of the +1 instant Exceed peddlers as a wee bit harsh, and the non-Mermail Level 4 Fish might be underwhelming or even pathetically bad -- but look, access to Shark Drake and Shark Drake Weiss and Gagagigo the Heroically Bloated, as well as Stardust and Scrap Dragon! Insta-swarm by negation!



Quote :

Ancient Shark Hyper Megalodon

WATER-L8-Fish-2900-1300

When this card inflicts Battle Damage to your opponent: You can target 1 monster your opponent controls; destroy that target.

A bad card with a veiled insult -- but at least it's Trade-In fodder, so I can feel less about it existing. Next.



Quote :

Heraldic Beast Unicorn

LIGHT-L4-Beast-1100-1600

You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it, but its effects are negated. The effect of "Heraldic Beast Unicorn" can only be used once per turn.

A once-per-turn +1 in the form of one of two pretty strong de facto Psychic vanillas (which coincidentally are the only Exceeds I know that do not detach any Exceed Material to use effects or for maintenance costs, which might justify the effect negation) is nice and all, or at least it's not as patently laughable as ZW-Universal Shield -- but hardly anyone is moved by pretty buffed-up vanillas these days.



Quote :

No. 92: False Skeletal God Dragon, Heart-eartH Dragon

DARK-R9-Dragon-Exceed-0-0

3 Level 9 monsters

This card cannot be destroyed by battle. Your opponent takes any Battle Damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards that your opponent Normal Summoned, Special Summoned, or Set this turn. If this card is destroyed while it has no Xyz Material(s): You can Special Summon it from the Graveyard. When you do: It gains 1000 ATK for each card that is currently banished.

... well, for a thing this nakedly vulnerable, it's gonna be interesting how this is going to be brought out.



Quote :

No. 53: False Skeletal God, Heart-eartH

DARK-R5-Fiend-Exceed-100-100

3 Level 5 monsters

Once per turn, when this card is targeted for an attack: This card gains ATK equal to the original ATK of the attacking monster until the End Phase. If this card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is destroyed by a card effect while it has no Xyz Material: You can Xyz Summon 1 "Number 92: False Skeletal God Dragon, Heart-eartH Dragon" from your Extra Deck by using this card from the Graveyard as the Xyz Material.

... so it's a Cat's Ear Tribe that almost nobody would attack, that also provides a way for the Dragon to be summoned if ever somebody attacks it? OK. (This does give me an idea of sorts... Remora... Heart-eartH...)



Quote :

ZW - Lion Arms

LIGHT-R5-Beast-Exceed-3000-1200

2 Level 5 monsters

This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW" card from your Deck to your hand. You can target 1 face-up "Utopia" monster you control; equip this card you control to that target. It gains 3000 ATK. During the Battle Phase, if the equipped monster attacked: You can send this Equip Card to the Graveyard; during the Battle Phase, the equipped monster can attack an opponent's monster once again.

And this is the Leviathan Dragon of the Rank 5, with the raw stats to knock over any other Rank 5 save Digvhorzak which is a wee bit harder to summon, but intended to support both the Utopia boosters and Utopia itself. Which is neat-o and all, but how to summon this thing while not getting tied up in inconsistent ends?




That's it for now: the lack of Hot-Blooded in this thread kind of disappoints me. Kind of.


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alice_k
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PostSubject: Re: cosmo blazer   Thu Oct 18, 2012 9:27 pm

Updated with some new cards...so let talk about them


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PostSubject: Re: cosmo blazer   Thu Oct 18, 2012 10:48 pm

Fire and water monsters are starting to get awesome support cards
Haze monsters are pretty unique and can be dangerous if played well....
But imo grandsoil is the best elemental lord so far


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PostSubject: Re: cosmo blazer   Thu Oct 18, 2012 11:45 pm

what i think is
Gagaga Clerk: i think she supports gagaga kaiser more then the other gagaga monsters, and of course all gagaga men need a gagaga loli to function.

Gagaga draw: i don't know about this card because a lot of gagaga decks like to reuse their monster from the grave.

heradlic beast or medallion beast: the have "meh" they are not bad but some are a little situational but their spells are good

Mermail - Leadabyss: she might have been a staple in mermails if she was just 2 level 3, but i would have to play test it to see how easy she is to get out and how useful she is.

Mermail - Abyssdine: easy rank 3 in mermails

Mermail - Abyssnose: just wish his attack was higher( i guess it's to promote useing the equips spells) other than that it's a good card

Abysscale - Ketos and abysscorn: good support

Pyrorex the Elemental Lord: i think its good but not as good as the others imo

Haze Beast:i think they're cool can't wait to use them when they come out

i'm just waiting for the field spell, wonder what thats going to look like.






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alice_k
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PostSubject: Re: cosmo blazer   Sat Nov 10, 2012 8:49 pm

updated all under "new", what do you think?


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iNubz
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PostSubject: Re: cosmo blazer   Sat Nov 10, 2012 11:29 pm

lol dat jurrac impact XD
i think that jurrac meteor is a final resort i doubt it would be used early game unless u want to clear the field for a big play and destroy your opp


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Koolkid
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PostSubject: Re: cosmo blazer   Sun Nov 11, 2012 3:51 am

i c interesting decks coming up in the future mainly spellbooks, mermials and fire supports. I wish they create more sycnhro cards though..


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blossomswilt
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PostSubject: Re: cosmo blazer   Sun Nov 11, 2012 5:36 am

I agree with kool kid. New synchros are definately needed. Maybe some fusinos as well. But the cards do provide great support to certain decks like mentioned earlier.
Smile


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alice_k
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PostSubject: Re: cosmo blazer   Sun Nov 11, 2012 5:39 am

yeah...that wont be happening very much maybe a little, but probably nothing too good...


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PostSubject: Re: cosmo blazer   Sun Nov 11, 2012 7:24 am

i heard that konami will create new sycnhros.. hope that is true.. cause i will abuse them as hell lol


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blossomswilt
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PostSubject: Re: cosmo blazer   Sun Nov 11, 2012 7:40 am

I hope so. Very Happy And more synchro bait. Like combos to synchro and etc.


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