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 A Lady's Hero.

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blossomswilt
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PostSubject: A Lady's Hero.   Mon Oct 08, 2012 7:04 am

Monsters: 12

3x Elemental Hero BubbleMan
3x Elemental Hero Alius
1x Elemental Hero Stratos
1x Honest
1x Photon Thrasher
3x Thunder King Rai-Oh


Spells: 19

1x A Hero Lives
1x Dark Hole
2x E - Emergency Call
2x Gemini Spark
1x Heavy Storm
3x Miracle Fusion
1x Monster Reborn
2x Mystical Space Typhoon
2x Pot of Duality
1x Reinforcement of the Army (ROTA)
2x Smashing Ground
1x Super Polymerization


Traps: 9

2x Dark Bribe
2x Dimensional Prison
2x Hero Blast
1x Solemn Judgment
1x Starlight Road
1x Torrential Tribute (TT)


Extra deck: 15

2x Elemental Hero Absolute Zero
1x Elemental Hero Escuridao
1x Elemental Hero Gaia
1x Elemental Hero Great Tornado
3x Elemental Hero The Shining
1x Stardust Dragon
2x Blade Armor Ninja
1x Heroic Champion - Excalibur
1x Number 16: Shock Master
1x Number 39: Utopia
1x Number C39: Utopia Ray

Well, here's my Hero deck guys. Smile I hope you like it, and if anything you think I should take out, and/or add in, just let me know in the comments, and I will be sure to review it. Very Happy Thanks. Smile


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Darkerik
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 5:52 pm

-2 BRIBE for 2 nightbeam (for faster wins)
-1 photon thrasher for Noble Knight Gawayn(1900 beat stick light and can be ss too it a lot beater in duel that is sounds try it out in 6 duels and u will se)


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iNubz
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 7:53 pm

i agree with the nightbeam > dark bribe bit but i dont like noble knight gawayn.... it summons in def which is essentially the same as thrasher's not attacking effect(if u have another monster) plus thrasher is a lv 4 light with 2100 beat and it also can be special summoned so.... keep thrasher in. infact i think u shud have 2. anyway you should have warrior returning alive to reuse the bubblemen in your grave and pot of avarice definitely
i think you should -2 smashing ground and +2 soul taker cuz soul taker will make most monsters like elemental hero the shining lose their effects because the last thing to happen will be your opponent gaining 1000 lifepoints (which is no problem in a bubble beatdown) i think you should have at least 2 super polys cuz u have quite a few of those in extra that u cant summon yourself.... you should also -1 thunder king rai oh because with 3 it could clash with your POD in your hand which will be dead...
you should at +2 evocator chevalier which is a gemini lv 4 fire so its fuel for gemini spark and its warrior so xyz. it also has 1900 beat and well with a fire there u should add +1 elemental hero nova master in side cuz well nova is boss. also i dont like 2 hero blast cuz what if u dont have neos alius in grave? so -1 hero blast and +1 parallel world fusion (to reuses those banished heroes)


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Darkerik
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 8:14 pm

the point of HEROS are quick win SO 3 bubble man 3 alius 1 stratos 1 noble knight/tharsher and so u run a lot of does spell cards that makes your speed and defnetly super poly for backup


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blossomswilt
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 8:15 pm

I don't agree with night beam guys. Razz Sorry, I just prefer bribes. But yeah, I will take the other changes into consideration. :3


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blossomswilt
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 8:17 pm

Also, I don't like to use the deck too fast. I have more of a controlling play style, so I take my time into playing around everything my opt has. Razz I win 8/10 with this deck usually.


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iNubz
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 9:23 pm

btw dont double post if u forget to say something edit your first post
secondly night beam is miles better than dark bribe for one dark bribe is a trap so its quite slow and also dark bribe makes your opponent draw 1 >.> nightbeam is a spell so its quick and what ever target nightbeam has cannot be chained onto it so that card is basically dead unless your opp decides to negate it with a diff card which would be a counter trap so bribe would be negated too. so all in all nightbeam is better than bribe. also controlling styles rnt exactly the best cuz looking at that hero deck it doesnt have counters for quite a lot of scenarios. the best way to play heros is fast beatdown.


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Koolkid
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 10:10 pm

[quote="Koolkid"]Imo running dark bribes and/or nightbeam is kinda useless cause u already have 2mst and heavy...
Night/bribe might be most of the dead if u are against deck with few traps.. Also u have lot of one on one destruction like spark
So it's better to swap bribes for maybe bottomless or extra torrential or book. Maybe 2nd poly

@inubz it's always good to play control game unless he is asuur that he can otk. On that case add warning to assure otk
Imagine u waste resources and ur otk is stopped by Gorz/trag/fader n opp has d hole. That would be gg. So for fast deck add warning and for control variation add book/poly/bottom etc etc. well it all depend on the owner if the deck lol


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iNubz
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 10:21 pm

yes control is good but just cuz u have a control deck doesnt mean u cant have a speedy deck too so its a combination of both that will make a deck great


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Life Stream Dragon
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PostSubject: Re: A Lady's Hero.   Mon Oct 08, 2012 11:29 pm

-1 dark bribe
+1 starlight road

the deck seems pretty solid imo, but i prefer running 2 starlights in general. heavy storm, dark hole, torrential tribute and mirror force make a total of 6 multi destruction staple cards (tough mirror force is not that popular anymore). it seems that you are capable of setting alot of cards to respond to your opponents plays. you got a minimun 13 cards you are probably gonna set, without calculating the cards you are gonna set for bubbleman.

i know you are running dark bribe as personal preference, but i should really reconsider if dark bribe is worth it when you are gonna play it. i personally dont like it (anymore) since it minus' the cards i have compared to my opponent.

as i said, the deck seems solid to me, so it could be that this suggestion of mine isnt the best one there is at the moment since you said your deck wins like 80% of all its duels.












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blossomswilt
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PostSubject: Re: A Lady's Hero.   Tue Oct 09, 2012 12:18 am

I added a gorz for extra protextion. Razz


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iNubz
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PostSubject: Re: A Lady's Hero.   Tue Oct 09, 2012 6:43 pm

gorz is very bad in that deck......
here are the reason:
1) you want empty hand for bubbleman cuz bubbleman is the main xyz engine and u cant get rid of gorz if u want big play...
2) well there is no 2 thats it...


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blossomswilt
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PostSubject: Re: A Lady's Hero.   Tue Oct 09, 2012 6:59 pm

I tend to disagree with you on that case..
Gorz works very well. Smile
Also, if I wanted to get rid of gorz from my hand, i could easily do that, to than go into my bubbles. :3 All about strategy.


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iNubz
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PostSubject: Re: A Lady's Hero.   Tue Oct 09, 2012 9:10 pm

ok then HOW do u get rid of gorz? u cant summon it until your opps turn and by then they probly got enough set up to stop your big play


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Genma no Ou
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PostSubject: Re: A Lady's Hero.   Wed Oct 17, 2012 6:43 pm

iNubz wrote:
i agree with the nightbeam > dark bribe bit but i dont like noble knight gawayn.... it summons in def which is essentially the same as thrasher's not attacking effect(if u have another monster) plus thrasher is a lv 4 light with 2100 beat and it also can be special summoned so.... keep thrasher in.

If You're special Summoning Gawayn, it's for Xyz anyway, so what's it matter if it comes out in DEF?
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iNubz
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PostSubject: Re: A Lady's Hero.   Wed Oct 17, 2012 7:23 pm

because sometimes you wont be able to xyz and u need the attacking power. its not like gawayn has a great def stat anyway its 500 >.>


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Genma no Ou
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PostSubject: Re: A Lady's Hero.   Wed Oct 17, 2012 9:15 pm

iNubz wrote:
because sometimes you wont be able to xyz and u need the attacking power. its not like gawayn has a great def stat anyway its 500 >.>

Between Blade Armour Ninja and Excalibur, you can get that.
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iNubz
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PostSubject: Re: A Lady's Hero.   Wed Oct 17, 2012 9:45 pm

u can get it anyway with photon thrasher >.>


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blossomswilt
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PostSubject: Re: A Lady's Hero.   Thu Oct 18, 2012 3:11 am

It's alright, I don't run gawayn, or however it's spelt. Razz


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Genma no Ou
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PostSubject: Re: A Lady's Hero.   Thu Oct 18, 2012 3:32 am

iNubz wrote:
u can get it anyway with photon thrasher >.>

Then what's the issue exactly? Far as I see they break even.
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iNubz
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PostSubject: Re: A Lady's Hero.   Thu Oct 18, 2012 11:49 am

im just saying that i think thrasher is better than gawayn because in the case where u are unable to xyz or summon anything else you can use thrasher with its 2100 beat whereas if it was gawayn it would be useless because its def is 500 ._.


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Koolkid
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PostSubject: Re: A Lady's Hero.   Thu Oct 18, 2012 5:51 pm

Each card has its strength and weakness, Gawain is good if u already control alius while thrasher is good of u don't control any monster. I think there's no point on arguing bout these cards, instead think of other cards that might help lady's herolol
After all, I guess blossoms wilt chose thrasher even after all these arguments lol


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blossomswilt
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PostSubject: Re: A Lady's Hero.   Fri Oct 26, 2012 7:11 am

Yeah, I will chose thrasher. Gawayne is nice, but too slow for me. And thrasher, as said before, can be a beater for a couple of turns if anything, which is better than waiting on certain things.


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