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Respectfully Snakedoc(Lord)
Advanced duel academy
Welcome to ADA where the best meets. Join our community today and duel all your friends. Enjoy taking a part in our events! To know more about us and to understand everything well, visit ADA GUIDE: http://www.advancedduelacademy.com/?pid=3..
Respectfully Snakedoc(Lord)



 
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 Karakuri Machina plants (KMP)

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Direct
Beginner
Beginner


Posts Posts : 10

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PostSubject: Karakuri Machina plants (KMP)   Karakuri Machina plants (KMP) Icon_minitimeSun May 29, 2011 12:28 am

The deck works well as an OTK or just gaining mass advantage off of bureido then just sitting on it.

rate/fix/comment

Karakuri Machina plants (KMP) 2q1ywwo


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Scorpion67
Advanced Duelist
Advanced Duelist
Scorpion67

Posts Posts : 121

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PostSubject: Re: Karakuri Machina plants (KMP)   Karakuri Machina plants (KMP) Icon_minitimeSun May 29, 2011 9:37 pm

- 2 Haipa
-1 Foolish
-1 Trap Stun
- 1 Burei
- 1 ( choose yourself the synchrp )

+ 1 kuick
+ Machina Force
+ 2 Intant Fusion
+ 2 Cybeysaurus

You cant afford to play 8 tuners and dont play instant fusion. The bigest problem in karakuris is dead tuners hand. You should also side 1 Chimera.

you can also consider taking out oppression for Call of the haunted but thats up to you. Opp is pro too.

Hope I helped


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