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Advanced duel academy
Welcome to ADA where the best meets. Join our community today and duel all your friends. Enjoy taking a part in our events! To know more about us and to understand everything well, visit ADA GUIDE: http://www.advancedduelacademy.com/?pid=3..
Respectfully Snakedoc(Lord)



 
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 FGD - Syncro - Lockdown - Dragon draw engine, R/F needed.

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DissonantHarmony
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FGD - Syncro - Lockdown - Dragon draw engine, R/F needed. Empty
PostSubject: FGD - Syncro - Lockdown - Dragon draw engine, R/F needed.   FGD - Syncro - Lockdown - Dragon draw engine, R/F needed. Icon_minitimeTue Nov 30, 2010 9:13 pm

So here is a deck I'm trying to make. It feels to like it has potential and is really fun, but I need help making it more consistent. Thanks in advance.

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Monsters (25):
3x Guard of Flamevell
3x Debris Dragon
3x Masked Dragon
3x The White Stone of Legend
2x Red-Eyes Darkness-Metal-Dragon
3x Blue-Eyes White Dragon
1x Dread Dragon
2x Stardust Xiaolog
1x Decoy Dragon
1x Exploder Dragon

Spell (13):

3x Trade-In
3x Cards Of Consonance
1x Monster Reborn.
1x Dark Hole.
1x Card Destruction.
2x Super Rejuvenation.
2x Dragon's Mirror.

Traps (2):
Royal Decree.

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Based on dragon draw engine with Guard of flamevell, The White Stone of Legend, BEWD, Trade-In and Cards of Consonance and super Rejuvenation.

Being able to discard so many dragons yet drawing, bringing F.G.D should not be hard.

Masked Dragon stalls and brings other cards which I might need for Syncroing.
2 Golem Dragons are lockdown.
Debris and Red eyes help bringing back cards from the grave.
Stardust Xialong stalls and helps bringing formula or tune non-dragon syncro monsters.
Decoy brings back Red Eyes.
Exploder helps destroying.

Issues I've been experiencing:
It originally had less monsters and more spells. The thing is I found myself having too many dead draws, so I added low level monsters to make summoning easier.
It slowed down the deck a lot.

3 Decrees were many times dead and therefore it has been changed to 2.
I might consider dumping a few monsters and decrees for a standard trap line-up. I lack trap-power...

-Even though sometimes It runs smooth and I find myself comboing pretty early, dead draws are far from being rare.

-I lack destruction power, and cards that prevent my access to the GY or prevent SS might probably screw my game.


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