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Advanced duel academy
Welcome to ADA where the best meets. Join our community today and duel all your friends. Enjoy taking a part in our events! To know more about us and to understand everything well, visit ADA GUIDE: http://www.advancedduelacademy.com/?pid=3..
Respectfully Snakedoc(Lord)



 
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 Kaiza's Guide to the Tower of Corruption and Purification - Designing a Chaos Fairy deck

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PostSubject: Kaiza's Guide to the Tower of Corruption and Purification - Designing a Chaos Fairy deck   Kaiza's Guide to the Tower of Corruption and Purification - Designing a Chaos Fairy deck Icon_minitimeTue May 10, 2011 5:02 pm

2nd guide in the list of guides to the many fairy decks out there, here with a new guide to the 2nd quarter of the angel family, the more corrupted side (or in my opinion, the ones that don't see dark as being the equivalent of evil) Chaos Fairy
we'll start with the one that started this deck type to begin with, what were the remnants of chaos until the return of chaos sorcerer from the ban list, sky scourge

1. CF - SS: Sky Scourge

This deck revolved around 3 tactics

1. slowing the opponent down through stall tactics, and maintaining field presence, in order to summon sky scourge invicil and use its negation abilities to limit your opponent as well as an attack force

2. charge the grave for sky scourge enrise, and use it to remove annoying threats

3. charge the grave for sky scourge norleras, and use it to more or less disrupt everything

Strengths: slow and stable to a point, the deck is full of stall and annoyance tactics, as well as good ability to recycle and maintain field presence, allowing it to survive OTKs

Weaknesses: overall, its quite slow, and sky scourge enrise and sky scourge norleras doesn't help on that matter. One has to be very careful when using sky scourge norleras

the deck in itself is pretty hard to build, and took me 2 years for me to get it done right. Even now I still dont believe its at its best, but here are the results so far

CF - SS

Monsters (20)

Sky Scourge Enrise x1
Nova Summoner x3
Dimensional Alchemist x2
Honest x1
Herald of Orange Light x2
Marshmallon x1
Gorz the Emissary of Darkness x1
Sky Scourge Norleras x1
Caius the Shadow Monarch x1
Dark Resonator x1
Sangan x1
Giant Germ x3
Sky Scourge Invicil x2

Spells (12)

Allure of Darkness x1
Dark Hole x1
Monster Reborn x1
Cards from the Sky x1
Creature Swap x2
Pot of Duality x2
Book of Moon x1
Mystical Space Typhoon x2
Forbidden Lance x1

Traps (Cool

Mirror Force x1
Torrential Tribute x1
Dimensional Prison x2
Call of the Haunted x1
Solemn Judgment x1
Solemn Warning x2

The deck is made pre extreme victory, everone knows tour guide from the underworld > giant germ. As for the rest of the deck, Nova summoner is used to fuel the grave for the sky scourges, search the deck for needed light monsters, such as honest, and dimensional alchemist, as well as block an OTK using marshmallon. The main attack force of the deck is dimensional alchemist and sky scourge invicil, who can shut spells or traps down depending on your options. Norleras is a last resort when everything else doesn't work out, while Enrise is a solution to the annoying cards everyone loves to use. Be careful with Dragunity decks.

2. CF - SG: Star Guide

This deck is a more advanced, faster version of a sky scourge deck, utilizing tour guide from the underworld as much like its light counterpart for the deck, nova summoner. Using those two, the deck can search practically any lower lv monster the deck has, and can use them to maintain continuous field presence and perform stall tactics better than its earlier counterpart. The use of more defensive spell/traps allows it to open more gaps in the opponent's defenses, allowing it to go on the defensive . This deck is wide open for creativity, and many versions of the deck exist.

Strengths: the wealth of fairies and dark monsters allows for near endless creativity. Enhances searching ability allows for greater field presence and stall tactics' while a change in defensive spell/trap allows for offensive tactics to be implemented faster

Weaknesses: While faster than the sky scourge deck, its not as fast as t1 or t2 decks, also, beware of dragunities

CF - SG

Monsters (20)

Archlord Kristya x1
Soul of Purity and Light x1
Nova Summoner x3
Dimensional Alchemist x2
Honest x1
Marshmallon x1
Herald of Orange Light x3
Gorz the Emissary of Darkness x1
Caius the Shadow Monarch x1
Chaos Sorcerer x2
Tour Guide From the Underworld x3
Sangan x1

Spells (12)

Allure of Darkness x1
Dark Hole x1
Monster Reborn x1
Cards from the Sky x2
pot of Duality x2
Book of Moon x1
Mystical Space Typhoon x2
Forbidden Lance x2

Traps (Cool

Mirror Force x1
Torrential Tribute x1
Dimensional Prison x2
Call of the Haunted x1
Solemn Judgment x1
Solemn Warning x2

3. CF - HC: Hall of Chaos

This deck is the more commonly sought option when designing most fairy decks for two tactic only:

1. Valhalla, Hall of the Fallen is like call of the mummy for zombies, but unlike zombies, fairies have many monsters at higher lvls with huge amounts of attack and defense

2. Valhalla, hall of the fallen + archlord kristya makes a summon lock, as well as a lock that will continue every turn until archlord kristya is removed from play, or valhalla, hall of the fallen is destroyed. Anything else will be nothing more of short lived release from the lock as destroying archlord kristya simply places it back on top of the owner's deck

This lock has made this deck the popular choice among most of those who use fairy decks, and chaos variants of this deck are also possible, using chaos sorcerer to help remove excess fairies from the grave in case one wants to summon archlord kristya or another popular choice, darklord zerato, without valhalla.

Strengths: this deck can summon heavy attacks with relative ease, and trade in + pot of duality allows for decent draw power as well. Archlord kristya's last effect with valhalla, hall of the fallen allows for unending assaults as well as near continuous summon surpression

Weaknesses: the deck is heavily reliant on Valhalla, Hall of the Fallen, losing it is disastrous for the deck

CF - HC

Monsters (24)

Archlord Kristya x2
The Splendid Venus x2
Gellenduo x2
Hecatrice x3
Nova Summoner x2
Dimensional Alchemist x2
Honest x1
Herald of Orange Light x2
Darklord Zerato x3
Chaos Sorcerer x2
Tour Guide from the Underworld x2
Sangan x1

Spells (10)

Dark Hole x1
Giant Trunade x1
Monster Reborn x1
Trade In x2
Mystical Space Typhoon x2
Valhalla, Hall of the Fallen x3

Traps (6)

Mirror Force x1
Torrential Tribute x1
Royal Decree x2
Solemn Warning x2

As the deck relies on heavy attackers, it needs as much as it can get, and for trade in to work, all have to be at lv 8. Due to high dependancy on valhalla, hall of the fallen, tour gude is also used here, to search for sangan, who can search for hecatrice, who can search for valhalla. These heavy attackers attract the attention of many defensive traps, royal decree makes sure one need not worry about solemn warning......................or dimensional prison. As the RFG zone cant always be avoided, dimensional alchemist is also included here as well, same for gellenduo as valhalla being hit by a mystical space typhoon, is also unavoidable

More guides on fairy decks coming soon ! as well as more decks for current guides


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