these are some of the cards in abyss rising that i found interesting and hope we could discuss
Gagaga kaiser
EARTH
WARRIOR/EFFECT
LEVEL 3
ATK/1800
DEF/600
EFFECT: This card cannot attack if you control no other "Gagaga" Monster. Also, once per turn, you can activate this effect by removing from play 1 Monster from your Graveyard. The Level of all "Gagaga" Monster you control becomes the Level of the Monster, that was removed from play for the activation of this effect. This card cannot be used as Synchro Material Monster.
more support for gagaga this make the 4th monster and only 3 of them useful
Bull Blader
EARTH
WARRIOR/EFFECT
LEVEL 4
ATK/1600
DEF/1200
EFFECT: Activate this effect during either player's turn, when an attack is declared involving this card and an opponent's Monster. Battle Damage to both player from this battle becomes 0, and after Damage Calculation, that opponent's Monster is destroyed.
its kinda like an exploder dragon, but a warrior and it does not need to be sent to the graveyard
Mogumole
EARTH
BEAST/EFFECT
LEVEL 2
ATK/800
DEF/800
EFFECT: When this card on the field is destroyed and sent to the Graveyard, you can Special Summon this card from your Graveyard in face-up Defense Position. The effect of "Mogumole" can only be used once per duel.
an ok card i feel that they were trying to replace what we have lost.
grandran
EARTH
ROCK/EFFECT
LEVEL 4
ATK/0
DEF/1400
EFFECT: If your opponent controls a Xyz monster, you can Special Summon this card from your hand in face-up Attack Position.
the goodness of this card depends on how popular xyz will get, also its like guldfaxe
Abyss Warrior
WATER
AQUA/EFFECT
LEVEL 4
ATK/1800
DEF/1300
EFFECT: Once per turn, you can activate this effect by discarding 1 WATER Monster from your hand, and selecting 1 Monster in your or your opponent's Graveyard. Return that Monster to the top or the bottom of the owner's deck.
This could be a good side deck card for water decks, also you could use it to control the game making your opponent top deck a useless card. this card seems like it would go really well with atlanteans.
Snowman Creator
WATER
MACHINE/EFFECT
LEVEL 4
ATK/1600
DEF/1000
EFFECT: You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Place a number of Ice Counter on face-up monster your opponent controls equal to the number of WATER Monster you control. If 3 or more Ice Counter are placed by this effect, you can also select 1 card your opponent controls and destroy it.
umm...are their any decks that use ice counters? i feel like there is
Knight of the Distant Sea
WATER
WARRIOR/EFFECT
LEVEL 4
ATK/1400
DEF/1200
EFFECT: When this face-up card on the field changes its Battle Position, send 1 WATER Monster from your deck to the Graveyard. This effect can only be used once per turn.
why do they keep making weaker versions of armageddon knight?
One-Eyed Skill Gainer
LIGHT
WARRIORJ/XYZ/EFFECT
RANK 4
ATK/2500
DEF/2600
EFFECT: You can activate this effect by removing 1 Xyz Material from this card, and selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and gains the same effect(s). This effect can only be used once while this card is face-up on the field.
....this card has ugly art......next card
gagaga gunman
EARTH
WARRIOR/XYZ/EFFECT
RANK 4
ATK/1500
DEF/2400
EFFECT: 2 x Level 4 Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Apply 1 of the following effects depending on this card's Battle Position:
● Attack Position: During the Damage Step of this turn when this card attacks an opponent's monster, this card gains 1000 ATK, and that opponent's monster loses 500 ATK.
● Defense Position: Inflict 800 Damage to your opponent's Life Points.
i think the first effect is permanent so its a good card
Heroic Champion Gandiva
EARTH
WARRIOR/XYZ/EFFECT
RANK 4
ATK/ 2100
DEF/1800
EFFECT: 2 x Level 4 Warrior-Type Monster
When a Level 4 or lower Monster(s) is Special Summoned to your opponent's field, you can remove 1 Xyz Material from this card to destroy that Special Summoned Monster(s). This effect can only be used once per turn.
Seems legit, cab force your opponent to play carefully
Heroic Champion Kusanagi
EARTH
WARRIOR/XYZ/EFFECT
RANK 4
ATK/2500
DEF/2400
EFFECT: 3 x Level 4 Warrior-Type Monster
Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation of a Trap Card and destroy it. Afterwards, this card gains 500 ATK.
Another ugly card, oh and its effect is ok too
No. 9: Canopy Star Dyson Sphere
LIGHT
MACHINE/XYZ/EFFECT
RANK 9
ATK/2800
DEF/3000
EFFECT: 2x Level 9 Monster
You can activate this effect once during the Battle Step this card with Xyz Material(s) is attacked. Negate that attack. When this card without Xyz Material is selected as attack target, you can select 2 Monster in your Graveyard, and place them under this card as Xyz Material. Also, if your opponent controls a monster with higher ATK than this card, by removing 1 Xyz Material from this card during your Main Phase, this card can attack your opponent's Life Points directly during this turn.
-_- This is the type of card thats a masochist and wants to be abused, but im not sure if there are any good level 9 monster to use for him, i will have to look it up.
No. 8: Heraldic King Genome Heriter
LIGHT
PSYCHIC/XYZ/EFFECT
RANK 4
ATK/2400
DEF/1800
EFFECT: 2x Level 4 "Heraldic Beast" Monster
Once per turn, you can activate this effect by selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and it's ATK becomes the same as that Monster's ATK and it gains that Monster's effect(s). Afterwards, the selected Monster's ATK becomes 0 and it has its effect(s) negated. The effect of this card is applied until the End Phase.
Pretty good card for heraldic beasts, but by its self it wont do any thing against zenmaines it effect might be negated but do to genomes effect his atk will be 1500 and can't get over zenmaine 2100 def, but still a good card
Tannhäuser Gate
NORMAL SPELL
EFFECT: Activate by selecting 2 Monster you control with 1000 ATK or less and the same Type. The Level of the selected Monsters becomes the sum of selected monster's respective Levels.
we could see some interesting combos with this cards
High Medallion Arts
NORMAL SPELL
EFFECT: Activate by selecting 2 "Heraldic Beast" Monster in your Graveyard. Special Summon the 2 selected monster, and Xyz Summon 1 Xyz Monster with exactly those 2 monster as Xyz Materials.
o.O
Heroic Gift
NORMAL TRAP
EFFECT: You can activate this card if your opponent's Life Points are 2000 or less. Your opponent's Life Points become 8000, and draw 2 card from your deck. Only 1 "Heroic Gift" can be activated per turn.
Why would i ever use this card?
well that all for now what do you guys think
i will update if needed