Advanced duel academy
Welcome to ADA where the best meets. Join our community today and duel all your friends. Enjoy taking a part in our events! To know more about us and to understand everything well, visit ADA GUIDE: http://www.advancedduelacademy.com/?pid=3..
Respectfully Snakedoc(Lord)
Advanced duel academy
Welcome to ADA where the best meets. Join our community today and duel all your friends. Enjoy taking a part in our events! To know more about us and to understand everything well, visit ADA GUIDE: http://www.advancedduelacademy.com/?pid=3..
Respectfully Snakedoc(Lord)



 
HomeADA PortalLatest imagesRegisterLog in

Share
 

 Wind-Up's Description on their Rules and Management

View previous topic View next topic Go down 
AuthorMessage
Johnextreme
Beginner
Beginner


Posts Posts : 1

Wind-Up's Description on their Rules and Management Empty
PostSubject: Wind-Up's Description on their Rules and Management   Wind-Up's Description on their Rules and Management Icon_minitimeSun Feb 19, 2012 10:10 pm

A "Wind-Up" Deck uses a variety of single-use monster effects to control the field while "Wind-Up Factory" generates hand advantage. You can use "Tour Guide From the Underworld" to Xyz Summon "Wind-Up Carrier Zenmaity" and proceed to Summon whatever you need from your Deck. "Wind-Up Soldier" can change its Level to 5, allowing you to use "Cyber Dragon" or "Instant Fusion" to produce Rank 5 Xyz Monsters. "Wind-Up Kitten" works with "Junk Synchron" for Level 5 Synchro Summons.
"Wind-Up" is an excellent Deck for Xyz Summons, taking advantage of easily increasing their Levels with "Wind-Up Soldier", "Wind-Up Warrior", "Wind-Up Dog", and "Wind-Up Shark". Summoning any of the first three and then summoning "Shark" allows for an easy Rank 5 Xyz Summon, using cards like "Wind-Up Arsenal Zenmaioh" to break Set monsters and Spell and Traps, "Number 61: Volcasaurus" and "Adreus, Keeper of Armageddon" to destroy any opponent's face-up monster (and, in the case of "Number 61", deal massive damage) which you couldn't beat with ATK alone, or provide a monster which can survive a surprise "Mirror Force", in the form of "Tiras, Keeper of Genesis". If dominating, "Heavy Machinery King Doboku Zaku" is also an option, allowing destruction of up to 3 cards, but due to it needing quite some material, most Rank 5 Xyz monsters outclass it, due to the amount of effort lost when it meets cards like "Bottomless Trap Hole".

Any Rank 4 Xyz Monster can also easily be summoned by the combo of "Shark" with any of the Level 4 monsters, and due to the speed, allows 3 material monsters like "Vylon Disigma", and Numbers 10, 16, and 32

"Wind-Up Rat", "Wind-Up Carrier Zenmaity", and Wind-Up Hunter can produce a loop that can result in your opponent sending from 2-6 cards from their hand to grave. First, you must have Wind-Up Hunter in your graveyard. Then, you must have Wind-Up Zenmaighty on the field, and activate it's effect to special summon a Wind-Up Rat. Then activate Wind-Up rat's effect to special summon Wind-Up Hunter from the graveyard. Use Wind-Up Hunters effect to tribute Wind-Up Zenmaighty and make your opponent send a random card from their hand to the grave. Then exceed Wind-Up Rat and Wind-Up Hunter to get another Zenmaighty, and then repeat the loop twice by sending Wind-Up hunter to the graveyard to special summon another Wind-Up Rat.

"Wind-Up Factory", "Zenmaity", and "Honeybee" can provide you with single-use monsters to address any situation. You can toolbox "Soldier" to kill low-Level beatsticks, "Juggler" to break walls, "Kitten" to deal with Extra Deck monsters and defuse Flip Effects, "Rat" to produce Rank 3 Xyzs, "Rabbit" for reuse and deflection, or "Knight" for defense.

Some "Wind-Up" Decks swarm low-ATK monsters by looping "Wind-Up Rat" to produce multiple "Zenmaity". This can be used alongside "Wind-Up Magician" to create OTKs.

Another way to OTK is by using "Zenmairch" alongside "Zenmailstrom", and utilizing "Soldier" and "Knight". Having both "Soldier" and "Knight" on the field, along with activatable "Zenmairch" and "Zenmailstrom" on the field is needed, together with either another Knight or Soldier in the hand. The combination lands for at least 9000 damage, but 9400 with an activated Soldier.


Back to top Go down
The Crocodile
ADA Leader
ADA Leader
The Crocodile

Posts Posts : 2160

Wind-Up's Description on their Rules and Management Empty
PostSubject: Re: Wind-Up's Description on their Rules and Management   Wind-Up's Description on their Rules and Management Icon_minitimeTue Feb 21, 2012 12:17 am

moved to decks


Back to top Go down
 

Wind-Up's Description on their Rules and Management

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Wind Up Zenmaines
» Wind-Up Samurai
» Wind-Qwops
» Divine Wind Deck Profile
» Rules

Permissions in this forum:You cannot reply to topics in this forum
Advanced duel academy :: The Academy :: Decks-