two agent decks, meant for dealing with specified decks
Monsters (20)
Archlord Kristya x2
Master Hyperion x3
Zeradias, Herald of Heaven x2
Agent of Wonder - Jupiter x2
Nova Summoner x3
Dimensional Alchemist x2
Honest x1
Agent of Mystery-Earth x3
Effect Veiler x2
Spells (11)
Dark hole x1
Giant trunade x1
Monster Reborn x1
Cards from the Sky x3
Book of Moon x1
Mystical Space Typhoon x2
The Sanctuary In the Sky x2
Traps (9)
Mirror Force x1
Torrential Tribute x1
Bottomless trap Hole x2
Compulsory Evacuation Device x2
Solemn Judgment x1
Divine Punishment x2
this one is more of a steady deck, using cards from the sky for draw power and dimensional alchemist for recycling, using divine punishment and the sanctuary in the sky to minimize damage and for protection, and using nova summoner to keep your lifepoints afloat and fuel the grave for master hyperion, which can be searched directly in this deck by the agent of mystery-earth (she's hot), and archlord kristya, which
AG-HT
Monsters (20)
Archlord Kristya x2
Master Hyperion x3
Agent of Wonder-Jupiter x2
Agent of Creation-Venus x2
Dimensional Alchemist x2
Honest x1
Agent of Mystery-Earth x3
Mystic Shine Ball x3
Herald of Orange Light x2
Spells (11)
Dark hole x1
Giant Trunade x1
Monster Reborn x1
Cards from the Sky x3
White Elephant's Gift x2
Book of Moon x1
Mystical Space Typhoon x2
Traps (9)
Mirror Force x1
Torrential Tribute x1
Bottomless trap hole x2
Dust Tornado x2
Solemn Judgment x1
Solemn Warning x2
this one centers itself around aggressive assault, using mystic shine ball and cards from the sky + white elephant's gift for heavy draw power. The agent of mystery, earth is not used to find hyperion directly, but to find the agent of creation-venus (she's hot too) and use her effect to start accelerating draw power, create a wall with the shine balls and thin the deck out, as well as fueling the grave for hyperion and kristya. Due to light imprisoning mirror, doomcaliber knight and thunder king rai-oh being the obvious side deck choices for the deck, dust tornado, bottomless trap hole and solemn warning is used for defense against both main deck and side deck options
so, any fixes ?