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Hallowe Beginner
Posts : 92
| Subject: Tengu Variation Sun Jun 19, 2011 12:37 pm | |
| .:Monsters:. 3x Reborn Tengu 3x Deep Sea Diva 3x Caius The Shadow Monarch 2x Card Tropper 2x Debris Dragon 2x Lonefire Blossom 1x Dandylion 1x Spore 1x Glow-Up Bulb 1x Spined Gillman 1x Gorz 1x Sangan .:Spells:. 3x Pot of Avarice (Testing) 2x Mystical Space Typhoon 1x Mind Control 1x Monster Reborn 1x Dark Hole 1x Giant Trunade 1x Book of Moon 1x Swords of Revealing Light 1x Foolish Burial 1x One for One .:Traps:. 3x Trap Stun 2x Royal Decree Deck Footage uploaded soon
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WilBer Beginner
Posts : 1859
| Subject: Re: Tengu Variation Sun Jun 19, 2011 1:04 pm | |
| dang i dont like sword of light and 3 poa seems too much D: also where i can find u to duel D:< |
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Itachi yama Beginner
Posts : 36
| Subject: Re: Tengu Variation Sun Jun 19, 2011 2:07 pm | |
| to use 3 trap stuns with royal decree hm i think that nobleman of extermin... is beter choise
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Life Stream Dragon Article Team
Posts : 447
| Subject: Re: Tengu Variation Sun Jun 19, 2011 3:51 pm | |
| - Itachi yama wrote:
- to use 3 trap stuns with royal decree
hm i think that nobleman of extermin... is beter choise
nobleman is not better than trap stun. trap stun can provide as a bluff and yet can be played offensive and defensive. he runs 3 trap stuns just in case he dont draw into his decree. and ppl are going to aim for decree tough, so when the opponent waste its mst he still has the 2nd decree and the 3 stuns left. ofcourse he also has cards like avarice which sometimes are dead in his hand for some extra bluff |
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Norton-Security Advanced Duelist
Posts : 676
| Subject: Re: Tengu Variation Sun Jun 19, 2011 4:17 pm | |
| mmmm, during all this week i discovered that the decks that don't contain traps such as: BTH, Warnings, judgments, d prison stuff like that, don't work so great .-. ! Just my testing opinion, I mean all this decks get pawned by GKers, or Hero beat or stuff like that! |
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Life Stream Dragon Article Team
Posts : 447
| Subject: Re: Tengu Variation Sun Jun 19, 2011 4:21 pm | |
| decks that uses less traps, then normal decks prefer more skill to perform better or equal too as good as other decks. playing decree and trap stun shouldnt be played recklessly but be used on the right timing. and ofcourse you shouldnt change your own playingstyle cuz your opponent has to be a GK deck. just play your own game and you will see that its more effectively then adapting to your opponents deck or playstyle. |
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Norton-Security Advanced Duelist
Posts : 676
| Subject: Re: Tengu Variation Sun Jun 19, 2011 4:29 pm | |
| lol, royal decree pwns gks though |
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death-coder Beginner
Posts : 689
| Subject: Re: Tengu Variation Sun Jun 19, 2011 4:57 pm | |
| from personal exp with this kind of deck ... am telling u that in this format all u can do is nothing unless ur hand is ftw ... this deck can otk tho ... but, +1 decree -3 trap stun,
- poa + 2 ryko + spirit reaper, |
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Norton-Security Advanced Duelist
Posts : 676
| Subject: Re: Tengu Variation Sun Jun 19, 2011 6:59 pm | |
| lol -3poa no way man you must leave it at least on 1, i suggest you 2 POT of avarice, For recycling debris, tengu and all those kidz, 3 maby is to much, so try it at 2! |
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death-coder Beginner
Posts : 689
| Subject: Re: Tengu Variation Sun Jun 19, 2011 7:32 pm | |
| i didn say -3 poa lol ... i said - poa which means -1 poa lol ... and 3 tengu is fine ... maybe add a hand destruction |
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Norton-Security Advanced Duelist
Posts : 676
| Subject: Re: Tengu Variation Sun Jun 19, 2011 8:10 pm | |
| oh lol i didnt see +1 decree -3 trap so i though that you wanted 2 cards more in deck, |
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death-coder Beginner
Posts : 689
| Subject: Re: Tengu Variation Sun Jun 19, 2011 10:26 pm | |
| lol i always ... ALWAYS run 40 ... except for a 41 card deck LS |
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Life Stream Dragon Article Team
Posts : 447
| Subject: Re: Tengu Variation Sun Jun 19, 2011 10:52 pm | |
| from my experience i noticed that if you run 3 decree as the only trapline, you have to start with 2 or you pretty much fucked lol. in this format everybody runs spell/trap destruction cards, so atleast 2 mst. if you run into 1 or none they just run over you with their trapline and you just have a minus card. as decree is your only trap then you depend alot on it. personally in this kind of build i would use, 1 decree 1 mirror force 1 torrential 1 haunted (personal preference) 2 trap stun. <--( or 2 decree and 1 seven tools) 3 poa's can be good if you can play around a dead hand ofcourse.. if you cant, you should ask yourself, is poa really that important in this build. if it is, you should run 2. if it isnt, you should run 1 just in case. ways to play around dead hands is adding draw power. card destruction could be a good addition and also together with a monster hand and poa, which means that you dont lose card advantage, if played right. allure of darkness is an option but you just run 5 darks so idk if it works out well for you. and ofcourse a duality. even in special summon decks, you do not special summon everyturn. so a duality could be usefull sometimes. and when its dead, just card-d it |
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rosum Beginner
Posts : 338
| Subject: Re: Tengu Variation Mon Jun 20, 2011 12:28 am | |
| lol i made almost the exact same deck the other day i didnt like it tho took too much set up turns imo |
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WilBer Beginner
Posts : 1859
| Subject: Re: Tengu Variation Mon Jun 20, 2011 3:37 am | |
| 3 PoA in early hand = epic madness D: except u use hand destruction |
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Touch_Of_Destiny Beginner
Posts : 48
| Subject: Re: Tengu Variation Sat Jun 25, 2011 8:38 pm | |
| I only count 39 cards there |
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