This is a fun deck i made, it works pretty good but it needs some fixes.
Monsters:20 or 21
3x D - Hero Dogma (For Dragoon)
3x D - Hero Plasma (For Dragoon, Rarely Summon)
2x or 1x E - Hero Prisma (For fusion material and for Miracle Fusion)
1x E - Hero Stratos (he fits everywhere heros are used, especially here)
1x Sangan (no comment)
3x Debris (Debris can be used to clear the field with B.Rose Dragon, Bring back King O.T.S. so i can use him as a fusion material and also for Miracle Fusion)
3x King Of The Swamp (For Poly, As a material and for Miracle Fusion)
2x Dandylion (To stop the attacks until i have the cards i need, also tokens for Tyttanial's eff and D - heros to be summoned if needed and for Miracle Fusion as well)
2x Lonefire (To bring out plants)
1x Tyttanial ( She can protect decree or Future F. from msts as well as dragoon from bottomless or d prison, she is too usefull, especially if tokens are on the field)
Spells:18
3x Trade In (Draw Power)
1x Destiny Draw (Draw Power)
1x Future Fusion (Fusion)
2x Poly (Fusion)
2x Miracle Fusion (Fusion)
2x MST (Destroying Annoying Continius Spell or Traps)
2x Pot Of Avarice (Returning Whatever i need to deck and Draw Power, this deck sends a lot of plants in grave)
1x Dark Hole (Stample)
1x Reborn (Stample)
1x The Warrior Returning Alive (Returning materials to hand, rarely needed)
2x Book of Moon (good in this format especially when i don't run traps)
Traps: 3
3 Royal Decree
Extra Deck:
3x Destiny End Dragoon
2x Elemental Hero Absolute Zero
2x Elemental Hero The Shining
1x Elemental Hero Great Tornado
1x Elemental Hero Gaia
3x Black Rose Dragon
1x Stardust Dragon
Cards I used to run:
It was very hard to keep this deck at 41 to 42 cards...Cards that i used in this deck in the past or never used because there is not enough space in the deck...
Allure(don't like the fact that removes from play, in this deck generally this card rocks),
scapegoat (for Plasmas),
Advance Draw (Draggon returns if destroyed and zero destroys my opp monsters),
Burial From a D.D. (d- heros for Dragoon or meterials for Miracle)
Gorz (Game Winning Card),
DAD (Not enough Grave Control in this deck, it also have many dead draws don't need one more), ROTA (I used to run one but it was useless),
Foolish (I used to send dandy but nothing happend even if i did xD).
There might be some combos i forgot, sorry but this deck has many
Anyway, that's the deck, it's an original idea i didn't netdeck it and it needs fixes. Please don't copy either. It can bring out most powerful Elemental Fusions too easy.
Thank you for your time!