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 Tidal Barrier

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Kaiza
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PostSubject: Tidal Barrier   Thu Jun 20, 2013 2:51 pm

http://i.imgur.com/A4O1wqy.png

I hate dragon rulers, I will never not hate dragon rulers, but when a deck as cherished and as useless as this one becomes something viable because of the existance of something else, even I can't help but be happy

So these are tidal barriers, using ice barriers as a booster system for almost every aspect of the deck. Todal helps me dump a defender to dump a gantala to grave, allowing me to start setting up fuel for prior and gantala as well. Tidal itself also synergizes with gantala to play the stupidly broken rank 7 xyz monsters everyone hates (even abyssgaios) And when in desperation, tidal itself doubles up as a recurring 2600 beater that can always come out every turn as long as I have cards to banish, like a balanced kristya Smile

outside of that, the deck functions much like ice barriers do, dump gantala as fast as one can as fuel for prior, and use gantala's graveyard revival to set up control fields, be it using dai sojo to defend from spells/traps, defender to keep attacks at bay, or general rai-ho (aka Rai-oh's distant cousin) to make any infernity deck cry, and every other deck worry about what effect to use and why

Feel free to make suggestions Very Happy







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Kaiza
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PostSubject: Re: Tidal Barrier   Thu Jun 20, 2013 2:53 pm



sorry for the double post, but someone needs to fix the new topic panel







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Koolkid
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PostSubject: Re: Tidal Barrier   Thu Jun 20, 2013 6:00 pm

Seems legit, but what does that Pinkish Ice barrier do? you could try to max Surface cause its too good wit Prior. Also, not many plp run maxx removal cards nowdays, so u will often see starlight more dead than useful, u can swap it for a 2nd Complosry or w.e other trap u prefer.


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Shark
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PostSubject: Re: Tidal Barrier   Thu Jun 20, 2013 6:53 pm

Nice. how about running "Dance princess of the Ice Barrier" over "Defender" Her atk is higher with a awesome effect. Removal of back rows. this meta is so trap and monster eff heavy. He wouldn't stay on field that long to abuse his own effect. If your going to take out starlight. Maybe  x2 complus or a complus and a fiendish. "Moray of greed" might be a card you could look into for those dead hands you might draw into.


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Life Stream Dragon
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PostSubject: Re: Tidal Barrier   Thu Jun 20, 2013 7:58 pm

moray is too situational imo since you are using up your hand for grave setup. further more idk what to say, i run a very different version of ice barriers. the one with destiny heroes, junk warrior, dad and miracle fusion.












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Shark
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PostSubject: Re: Tidal Barrier   Thu Jun 20, 2013 8:30 pm

Ice barriers with destiny, junk warriors,dad AND miracle fusion? how many cards are in that deck? Sounds very interesting and unique!


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Life Stream Dragon
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PostSubject: Re: Tidal Barrier   Thu Jun 20, 2013 9:42 pm

Shark wrote:
Ice barriers with destiny, junk warriors,dad AND miracle fusion? how many cards are in that deck? Sounds very interesting and unique!

just 40 lol. junk to abuse priors or sync into any other solution you might have in mind. destiny heroes because of the draw power and miracle fusion, and dad because of the amount of dark monsters you will have in your grave. stratos to search into the right d-hero and trips trade-in to get targets for either miracle fusion dad or prior. rota to get out either stratos or junk and that trips icebarrier searcher. you will be going fast throughout your deck which means faster getting into your miracles and s/t removals + great play setups. d-draw and allure if needed and gorz is always amazing... so yeah thats my deck for the so called "unique" part.

on-topic: I would try Seven Star Sword.












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Shark
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PostSubject: Re: Tidal Barrier   Fri Jun 21, 2013 2:02 am

I felt like Light when his memory was rushing back. I'll have to build t and see how it does. Im just lost for words at the moment.


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blossomswilt
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PostSubject: Re: Tidal Barrier   Fri Jun 21, 2013 6:51 am

Hmm, new meta doesn't run high trap/spell line up.. Well that you set anyways. Anti meta perhaps, but the meta is consistent about spamming in one turn, so cards like SRoad become slow, and what not.
- I would try maxing surface like stated earlier by Da Koolkid. Razz
- Anywho, how has the testings with the deck been doing?


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