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 Judgment of the Light

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alice_k
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PostSubject: Judgment of the Light   Sat Feb 23, 2013 12:42 pm


V Salamander
FIRE
Spellcaster/Effect
Level 4
ATK/1500
DEF/1300
EFFECT: When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this card you control to it. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the effects of the equipped monster, also destroy all monsters your opponent controls, and if you do, inflict 1000 damage to your opponent for each monster destroyed.


Umbral Ghoul
DARK
Fiend/Effect
Level 4
ATK/1800
DEF/0
EFFECT: Once per turn: You can make this card's ATK 0, and if you do, Special Summon 1 "Umbral" monster with 0 ATK from your hand.


Umbral Unform
DARK
Fiend/Effect
Level 4
ATK/0
DEF/0
EFFECT: When this attacking card is destroyed by battle and sent to the Graveyard: You can Special Summon 2 "Umbral" monsters from your Deck. You can only use the effect of "Umbral Unform" once per turn.


Mecha Phantom Beast War-Buren
WIND
Machine/Tuner
Level 1
ATK/300
DEF/300
EFFECT: If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. This card cannot be destroyed by battle or by card effects while you control a Token. You can Tribute 1 "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast War-Buren" effect per turn, and only once that turn.


Mecha Phantom Beast Blue-Impalase
WIND
Machine/Tuner
Level 3
ATK/1400
DEF/1100
EFFECT: Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster, and all other Synchro Material Monsters must be "Mecha Phantom Beast" monsters. If this card is used as a Synchro Material Monster, you can use monsters in your hand as non-Tuner Synchro Material Monsters. This card cannot be destroyed by battle or by card effects while you control a Token. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).


Mecha Phantom Beast Colt-Wing
WIND
Machine/Effect
Level 4
ATK/1600
DEF/1500
EFFECT: When this card is Special Summoned, if you control another "Mecha Phantom Beast" monster: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the combined Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. Once per turn: You can Tribute 2 Tokens to target 1 card your opponent controls; banish that target.


Mecha Phantom Beast Harri-Ard
WIND
Machine/Effect
Level 4
ATK/1800
DEF/800
EFFECT: Once per turn, when another card's effect is activated by Tributing a monster you control: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the combined Levels of all "Mecha Phantom Beast Tokens" you control. This card cannot be destroyed by battle or by card effects while you control a Token. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.


WIND
Machine/Synchro/Effect
Level 7
ATK/2400
DEF/1200
EFFECT: 1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or by card effects. If this card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens to target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.


WIND
Winged Beast/Synchro/Effect
Level 3
ATK/0
DEF/2300
EFFECT: 1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; until the end of this turn, that monster's ATK becomes 0, and its effects are negated.


Balmung, Fighter of the Demon World
DARK
Warrior/Synchro/Effect
Level 4 (YAY something that makes dark bug more payable)
ATK/2100
DEF/800
EFFECT: 1 Tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 other Level 4 or lower monster in your Graveyard; Special Summon that target.


Armades, Keeper of Illusions
LIGHT
Fiend/Synchro/Effect
Level 5
ATK/2300
DEF/1500
EFFECT: 1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


Psychonductor Behemoth
EARTH
Psychic/Synchro/Effect
Level 6
ATK/2400
DEF/1800
EFFECT: 1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card battles an opponent's monster: You can banish that monster and this card.


Master Key Beetle
DARK
Insect/Xyz/Effect
Rank 4
ATK/2500
DEF/800
EFFECT: 2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 other card you control; while this card is face-up on the field, that target cannot be destroyed by card effects. If this card would be destroyed, you can send 1 of those targets to the Graveyard instead.


Vertical Landing
Spell Card
Quick-Play
EFFECT: Tribute any number of WIND monsters, except Tokens; Special Summon any number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), up to the number of monsters Tributed. You can only activate 1 "Vertical Landing" per turn.


Sonic Boom
Trap Card
Normal
EFFECT: During your turn: Target 1 face-up "Mecha Phantom Beast" monster you control; this turn, that target's original ATK is doubled, it is unaffected by the effects of other Spell/Trap Cards, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During the End Phase of this turn, destroy all Machine-Type monsters you control. Monsters other than that target cannot attack this turn.

haven't done this in a while but tell me what you think. now...DISCUSS




Last edited by alice_k on Sat Feb 23, 2013 7:59 pm; edited 1 time in total
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iNubz
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PostSubject: Re: Judgment of the Light   Sat Feb 23, 2013 1:52 pm

Woah that salamander is a game ender ._. And YAY umbral archetype is coming out that the archetype the demon thingy used against jack when he got red nova dragon :DDDD if only there was more support... and wtf new mecha beast craft or whatever it's called archetype e.e I think I'm gonna make a mecha beast craft deck just cuz it's getting so powerful.....


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DimensionalGuy
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PostSubject: Re: Judgment of the Light   Sat Feb 23, 2013 5:00 pm

Nah, that wasn't umbral, that was yomi (i think), and that MPB tuner... a level 3 tuner that can synchro using monsters in your hand = <3.


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alice_k
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PostSubject: Re: Judgment of the Light   Sat Feb 23, 2013 5:08 pm

there is more support for the umbral archetype also another utopia monster i think


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Koolkid
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PostSubject: Re: Judgment of the Light   Sat Feb 23, 2013 7:13 pm

V salamndar is like a mini CED, its eff is just too stronk, love it
Its amazing how new archetypes keeps coming, Yugioh deck diversity.. YUS
n i even guessed right about the new tuner release of the beastcraft planes, not to mention, that lv3 is one heck of a tuner lol
+ dat rank 4 monster is so cool,
all in all, New hope is rising


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blossomswilt
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PostSubject: Re: Judgment of the Light   Mon Feb 25, 2013 12:32 am

More synchros! Very Happy


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barragan2
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PostSubject: Re: Judgment of the Light   Mon Feb 25, 2013 4:48 pm

finally a lv 3 sychro! straight to my piper deck


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Blazer
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PostSubject: Re: Judgment of the Light   Tue Feb 26, 2013 4:58 am

I can't wait to build that Mecha Phantom Beast, but I have a feeling it's going to be expensive. Glad Konami is bringing Synchros back though. Maybe we'll start seeing more Synchro decks now.


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Kaiza
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PostSubject: Re: Judgment of the Light   Tue Mar 05, 2013 9:46 pm

to be honest, judgment of the light appears to be a pack geared towards a new dark archetype, as well as support for everything that deserves it. I would have preferred light support, but dark is ok







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Twedledum
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PostSubject: Re: Judgment of the Light   Thu Mar 14, 2013 9:57 am

The DARK monsters, even at the start of these game were well-supported. Other attributes dominated the meta only for 1 or 2 formats (ban lists.) Also, the most overpowered cards are coming from this attribute and even they don't win, they give a terrible headache.
Also I would like to see some support for LIGHT attribute (maybe some cards that can be summoned in the same way as BLS and Chaos Sorcerer... this would make a fine comeback of the good old days.)
My only wish is ending Zexal and start a new arc. I have a feeling that this time we'll see all monsters from all eras. This we'll a ginormous blast and something cool (I know being off topic.)


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