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 New Synchros in JOTL

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DimensionalGuy
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PostSubject: New Synchros in JOTL   Thu Feb 21, 2013 11:02 pm

Well, there i was, browsing through Yu-gi-oh wiki, when i found these goodies.

Mecha Phantom Beast Conco-Ruda

Machine/ WInd/ Lv 7

1 tuner + 1 or more non-Tuner monsters
tokens you control cannot be destroyed by battler or by card effects.
If this card on the field is destroyed by your opponent's card (either
by battle or by card effect) and sent to your Graveyard: You can Tribute
all Tokens to target 1 Level 4 or lower "Mecha Phantom Beast" monster
in your Graveyard; Special Summon that target.


Mist Bird Clausolas

Winged Beast/ Wind/ Lv 3

1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; until the end of this turn, that monster's ATK becomes 0, and its effects are negated.


Balmung, Fighter of the Demon World

Warrior/ Dark/ Lv 4

1 tuner + 1 or more non-Tuner monsters
When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 other Level 4 or lower monster in your Graveyard; Special Summon that target.


Armades, Keeper of Illusions

Fiend/ Light/ Lv 5

1 Tuner + 1 or more non-Tuner monsters
If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


Psychonductor Behemoth

Psychic/ Earth/ Lv 6

1 Tuner + 1 or more non-Tuner monsters
After damage calculation, if this card battles an opponent's monster: You can banish that monster and this card.

EDIT: Got another one here.

Starform Dragon

Dragon/ Light/ Lv11

1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

EDIT#2 Yet another one.


Brotherhood of the Fire Fist - Kirin

Beast-Warrior/ Fire/ Lv8

1 FIRE Tuner + 1 or more non-Tuner "Fire Fist" monsters
When this card is Synchro Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Monsters your opponent controls lose 100 ATK for every face-up Spell/Trap Card you control.

My source is, as mentioned, Yu-Gi-Oh Wiki




Last edited by DimensionalGuy on Sat Mar 16, 2013 1:29 pm; edited 2 times in total
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iNubz
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PostSubject: Re: New Synchros in JOTL   Thu Feb 21, 2013 11:34 pm

holy crap YEEEESSS MORE SYNCHROS!!!!!!! AWW HEEEELLL YEEEEEEH!!!
anyway that mecha phantom beast i think is for phantom beast crafts cuz obviously its lv 7 and its wind and its eff involves tokens which is completely broken since if tokens cant be killed then neither can the monsters.... and omg omg omg omg omg omg a lv 3 SYNCHRO?!?!?!?!?!? YUUSSSSS ITS AMAZING!!!!!! amazing eff and decent def too for a lv 3 that is and the second lv 3 synchro ever :DDD if only its atk was 100 instead of 0 but then again just give it an equip Very Happy
the rest are all meh cards.


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Koolkid
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PostSubject: Re: New Synchros in JOTL   Fri Feb 22, 2013 12:29 am

I cant believe wat i am seeing... I guess i might change my mind about konami, about time they think logically..

anyway, I love that mecha phantom synchro, as thats the monster my phanotm plane is waiting, if thats the case then i guess there might be a tuner for the phantom beastplane. But best of all is that lv3 synchro, about time my quasar deck become competiteve, a flexible level and an awesome eff too


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Twedledum
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PostSubject: Re: New Synchros in JOTL   Fri Feb 22, 2013 12:35 am

A monster is good only if it has a good effect. Now, from all post 5d's era synchro monsters I found only 2 synchro monsters that can be useful in a deck:
1. Flash Carat Dragon (or something like this...once per turn it become undestructable until the end of the turn)
2. Armades that was presented here. His effect is pretty powerful and it's easy to summon.
The others ( that were released after the ending of 5d's) are trash in my opinion. Sorry for the harsh words but I prefer quality quantity (you can't include all synchro monsters in your deck so...yeah.)


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photon88
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PostSubject: Re: New Synchros in JOTL   Fri Feb 22, 2013 6:22 pm

The best card out of the new ones is the level 3 one in my option. They should make a level 11 for once if they did then I do not know what card it is.


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blossomswilt
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PostSubject: Re: New Synchros in JOTL   Fri Feb 22, 2013 10:33 pm

Hmm, the cards are interesting. Haprie synchros. Very Happy Just because it's wind. Lol jk, but more mist valley support, which makes me quite content. Also: More beastcraft support. They work very well already, but not top tier yet, so I can't wait to see them top more.


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DimensionalGuy
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PostSubject: Re: New Synchros in JOTL   Fri Mar 01, 2013 12:09 pm

Added another one.


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MegasNexal84
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PostSubject: Re: New Synchros in JOTL   Fri Mar 01, 2013 12:20 pm

So if either Armades or Starform attacks a light monster can honest not be activated? Also on the turn Starform is summoned can Effect Veiler or monsters like Photon Striker Bounzer, Number 25, Or COnstellar Pleides not use thier effects?


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DimensionalGuy
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PostSubject: Re: New Synchros in JOTL   Fri Mar 01, 2013 12:38 pm

Yeah, honest can't be activated when Armades attack, but i'm not sure about starform's effect yet.


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Koolkid
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PostSubject: Re: New Synchros in JOTL   Fri Mar 01, 2013 10:03 pm

dang, dat monster is broke, n above all its lv11..

the " cards cant be aactivated" means that u cant respond to his summon, like torrential and bottomless.. but after the summon is succesful, u can use veiler, bouzner, etc..
still that card is super broken, reminds me of Obelisk, should be divine for the lolz, but i bet the requiremnets will be chanhged and avoid it to be splhasable


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MegasNexal84
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PostSubject: Re: New Synchros in JOTL   Sat Mar 02, 2013 1:33 am

I'm very surprised on how easy it is to summon StarForm. All you really need is a level 7 and a level 4 tuner. Or if you run Hieratics or Dragons it's very simple just tribute one hieratic to get out Blue eyes and then get out Genex Alley Birdman and Voila!


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Twedledum
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PostSubject: Re: New Synchros in JOTL   Sat Mar 02, 2013 12:18 pm

Synchro will be back and big time...
Why I have this feeling that after Zexal will be finished will see a new story with heroes that run mixed decks (Fusion, Synchro and XYZ.)...


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MegasNexal84
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PostSubject: Re: New Synchros in JOTL   Sat Mar 02, 2013 5:42 pm

Im still surprised on how easy it is to get Starform Dragon out. You sure they wont change to like 1 tuner and 2 non tuners or 1 synchro Tuner and 1 synchro non tuner?


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iNubz
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PostSubject: Re: New Synchros in JOTL   Sat Mar 02, 2013 6:48 pm

OMG A LV 11 SYNCHRO!!!! WOOHOOOOOOo its useless.
i never get lv 11 synchros out :c they just dont add up D: i never been in a situation where i could summon a lv 11 synchro before.... so meh its eff is nice tho its like obelisk


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Twedledum
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PostSubject: Re: New Synchros in JOTL   Sun Mar 03, 2013 12:26 pm

iNubz- ypu couldn't summon lvl 11 synchro's due to the fact that they're are only a few and they specific requirements for tuners (synchro tuners) and 2 or more non-Tuners (synchro monsters as well.)
This card can be easily summoned with a few cards played right (fabled, infernities, synchron,
and all other synchro arcetypes.)


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MegasNexal84
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PostSubject: Re: New Synchros in JOTL   Sun Mar 03, 2013 5:47 pm

Hieratics aren't a syncrho archtype but I you could get out Starform easily. normal summon eset>tribute eset to summon su>Use esets effect to search and special summon Blue eyes whitedragon> return su back to hand be using genex alley birdman> then synchro.


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MegasNexal84
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PostSubject: Re: New Synchros in JOTL   Sun Mar 03, 2013 5:49 pm

I also wouldn't say its Super Broken. I mean its not Constellar Pleides or the mother of all broken cards Chaos Emperor Dragon........


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iNubz
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PostSubject: Re: New Synchros in JOTL   Sun Mar 03, 2013 11:30 pm

Please refrain from Double Posting or you might find yourself with a warning. Thank You.


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Snakedoc(Lord)
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PostSubject: Re: New Synchros in JOTL   Mon Mar 11, 2013 5:14 pm

always loved shyncro.
and i still hate xyz,thats the reason i dont play anymore




















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Kaiza
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PostSubject: Re: New Synchros in JOTL   Wed Mar 13, 2013 12:32 am

I wouldn't say xyz monsters ruined the game. TO be honest they gave every deck something that alot of them needed; a chance to fight. What screwed things up was when their other chances (among other things) were screwed over and ruined just so very select few decks, which were already powerful, would be the only ones that thrive, and, if that pain wasn't enough, their rarities were hiked so their prices would skyrocket, making it both the only thing that works, and terribly expensive (its the secondary market that governs the price, but in making it so incredibly rare, Konami knew this would happen)







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Twedledum
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PostSubject: Re: New Synchros in JOTL   Wed Mar 13, 2013 7:17 pm

The only positive thing at xyz is their cost... their effects can be applied only 2-3 times. But they're very easy to summon and as a consequence, it lead abusing the extra deck (even more than synchro.)
In order to summon a synchro monster you need a tuner monster and a few non-tuner monster (usually low leveled)..without it you're done. Most of synchro decks are based on graveyard control, which can be easy stopped by Necrovalley.
In order to summon an xyz monster you need two same level ( which can easily be manipulated) monsters. Most of their effects are applying on the field which is a troublesome problem since the only counter cards can be are Effect Veiler and Divine Wrath. (one time use.)


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DimensionalGuy
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PostSubject: Re: New Synchros in JOTL   Sat Mar 16, 2013 1:30 pm

I've Updated with another new card.


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Shark
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PostSubject: Re: New Synchros in JOTL   Wed Jun 19, 2013 3:58 am

This synchro monster has so much flavor to it i'm just buzzing to see how many cards my opponent or any at that will have to blow to get around him, dracosac and a field of tokens. I thought Konami was getting rid of synchroing and bring in the xyz train, but this says otherwise.


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