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 Neo-Spacians

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Infernity Doomlord
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PostSubject: Neo-Spacians   Fri Feb 01, 2013 11:42 pm



My current Neo-Spacian deck. It is great for pulling off OTKs. Ideas would be greatly appreciated.


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blossomswilt
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PostSubject: Re: Neo-Spacians   Sat Feb 02, 2013 12:46 am

Please explain how it pulls off otks.


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iNubz
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PostSubject: Re: Neo-Spacians   Sat Feb 02, 2013 1:38 am

oh thats easy u use that e hero air neos for the OTK basically u use that a hero lives to cut down your lp and use upstart to give ur opp lp so when u summon air neos it gets extra atk equal to the difference in lp but tbf u really need 3 air hummingbirds and solemns and 2 a hero lives ._. if played right u can get an air neos with about 5000-6000+ atk


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Infernity Doomlord
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PostSubject: Re: Neo-Spacians   Sat Feb 02, 2013 4:15 pm

iNubz wrote:
oh thats easy u use that e hero air neos for the OTK basically u use that a hero lives to cut down your lp and use upstart to give ur opp lp so when u summon air neos it gets extra atk equal to the difference in lp but tbf u really need 3 air hummingbirds and solemns and 2 a hero lives ._. if played right u can get an air neos with about 5000-6000+ atk
2 Hero Lives is too much I found when I tested it. The deck contains so much draw power that getting to a Stratos or a Prisma is really easy. Also, I don't always love the idea of decreasing my LP by 4000 on a chance that I might be able to OTK and I have many ways of decreasing my life for Air Neos with cards like Hope for Escape and Upstart Goblin. As for 3 Air Hummingbird, I will consider testing it, although I really don't have trouble getting it to the grave or in my hand with all the draw power I run. Thanks for the suggestions though.


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