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 Future Town

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WilBer
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PostSubject: Future Town   Fri Jan 04, 2013 6:40 pm

Just my new deck :S not competitive
really need suggestions



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iNubz
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PostSubject: Re: Future Town   Fri Jan 04, 2013 7:02 pm

no malefics? and why future visions?


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WilBer
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PostSubject: Re: Future Town   Fri Jan 04, 2013 7:04 pm

because without skill drain i can get max attack barbaros and fusilier?


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iNubz
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PostSubject: Re: Future Town   Fri Jan 04, 2013 7:27 pm

um i never said get rid of skill drain ._. skill drain helps malefics so that even if the field dies the malefics still lives. besides malefics have insanely high atk power...


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WilBer
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PostSubject: Re: Future Town   Fri Jan 04, 2013 7:31 pm

thats a nice idea ._. what should i change?
also i mean when i dont get skill drain , i still be able to do 3000 atk barbaros


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iNubz
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PostSubject: Re: Future Town   Fri Jan 04, 2013 10:44 pm

barbaros UR sucks.... future visions wont affect barbaros UR at all... so i would -2 barbaros UR +2 malefic stardust dragon.
also morphing jar?? i would -1 morphing jar +2 malefic cyber end dragon and keep the deck at 41.
also what on earth is return from DD for? o_o


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DissonantHarmony
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PostSubject: Re: Future Town   Sat Jan 05, 2013 12:27 am

Playing Geartown without 3 MST is a nono.


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WilBer
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PostSubject: Re: Future Town   Sat Jan 05, 2013 2:37 am

DissonantHarmony wrote:
Playing Geartown without 3 MST is a nono.

i have 6 fields and 4 cards that can search fields ._. so i dont think even i bring MSTs i will use them to destroy my geartown.

uh RfDD is for Barbaros Ur thing so i guess
-2 Ur
- morphing
- return from DD

+ 2 malefic end
+ 2 malefic stardust?


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iNubz
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PostSubject: Re: Future Town   Sat Jan 05, 2013 7:15 pm

yeh thats great


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blossomswilt
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PostSubject: Re: Future Town   Sun Jan 06, 2013 7:05 am

well i enjoy the field card, but dont you find running 6 field spell cards would be a bit of a dead draw, especially with terraforming? I would definitely find room for summoner monk in that case
like use it when times are right, before skill drin is used lol, that or something to get rid of them do they aren`t dead draw.


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Life Stream Dragon
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PostSubject: Re: Future Town   Sun Jan 06, 2013 2:24 pm

you might wanna tech in a fortress because of the 3 gadjiltrons and 2 cyends you are running, they might be more dead then you want to. the card is pretty much inaffective by skill drain, easy to summon and a 2500 beater. and dont forget it can destroy cards your opponent controls as well.

and i would run morphing jar anyway. if your opponent is any good, they will get rid of your drains with ease, and that brings the surprise element of m-jar. also they are your only traps besides starlight ofc. they are easy mst targets.












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WilBer
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PostSubject: Re: Future Town   Sun Jan 06, 2013 3:32 pm

um i never find those field as a dead draw since when i draw 1 or more field cards umm idk i just usually draw 1 future vision and 1-2 geartown ._. and i dont have any good target from summoner monk ._.

as machina fortress? i will use it Surprised hmm should i replace barong since i dont run barbaros ur anymore?


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iNubz
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PostSubject: Re: Future Town   Sun Jan 06, 2013 4:02 pm

hmmmm minefield driller.... i prefer z-one over it but oh well and no pot of avarice?


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WilBer
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PostSubject: Re: Future Town   Sun Jan 06, 2013 4:35 pm

iNubz wrote:
hmmmm minefield driller.... i prefer z-one over it but oh well and no pot of avarice?

what is z-one? isnt he a character -_- well idk about avarice ._. i will try it but i dont think it will really work


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Koolkid
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PostSubject: Re: Future Town   Sun Jan 06, 2013 5:25 pm

Fortress is a good idea, avarice is not, can be a dead draw since u don't waste lot of monsters in one turn.
For the morphing jar, although it can be a surprise element, since opp will waste their resources getting rid of drain, u will just give him a new hand and might even be a pluss


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WilBer
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PostSubject: Re: Future Town   Mon Jan 07, 2013 2:48 pm

hmm ive test the changes ._. Malefic is a nightmare without skill drain ._. so i think i should just run 1-2 of it? and im changing barong for machina fortress Surprised

what i think missing is something to speed the deck


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Koolkid
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PostSubject: Re: Future Town   Mon Jan 07, 2013 5:55 pm

If u want speed, thn add trade in


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iNubz
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PostSubject: Re: Future Town   Mon Jan 07, 2013 7:05 pm

erm koolkid.... could u please tell me what those 3 cards between future visions and geartown are? ¬.¬''


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DissonantHarmony
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PostSubject: Re: Future Town   Mon Jan 07, 2013 11:20 pm

Trade-In.


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Koolkid
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PostSubject: Re: Future Town   Tue Jan 08, 2013 1:45 am

ah, missed it.. anyway, i think ur deck has the speed it need


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DissonantHarmony
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PostSubject: Re: Future Town   Tue Jan 08, 2013 12:33 pm

Cardcar Ds work wonders in Skill Drain decks that use Barbaros, but you spent too much slots for your Fire Kings, that you don't have cards that control anything in the opponent's turn.

What is the idea behind those Fire Kings in your deck anyway?


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WilBer
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PostSubject: Re: Future Town   Tue Jan 08, 2013 1:55 pm

DissonantHarmony wrote:
Cardcar Ds work wonders in Skill Drain decks that use Barbaros, but you spent too much slots for your Fire Kings, that you don't have cards that control anything in the opponent's turn.

What is the idea behind those Fire Kings in your deck anyway?

barong for my Ur fodder . since i dont use Ur anymore i dont use barong , left that 2400 atk guy. my deck really rely on special summon , so i dont think cardcar D will work on my deck ._. also skipping a battle phase will mean very much for me ._. so i will rethink about it ._. anyone has any idea about using Cardcar D?


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DissonantHarmony
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PostSubject: Re: Future Town   Tue Jan 08, 2013 2:35 pm

Cardcar D is a Ur fodder.
If if really like the fire kings's randomness and Future Vision, than I don't have many ideas.

But if I was the one building the deck, I would just screw the deck idea, say bye to Future Visions, say bye to the Fire Kings, add much more Backrow.

I would have Barong in the side and side him in with Deck Devsatation Virus, in games 2 and 3, if I think it will @#!+ my opponent.

---

Edit: Also, Dark Bribe instead of Starlight Road. Your deck doesn't spam monsters, neither does it spam backrow. Dark Bribe will work in more situations.


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WilBer
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PostSubject: Re: Future Town   Tue Jan 08, 2013 3:27 pm

DissonantHarmony wrote:
Cardcar D is a Ur fodder.
If if really like the fire kings's randomness and Future Vision, than I don't have many ideas.

But if I was the one building the deck, I would just screw the deck idea, say bye to Future Visions, say bye to the Fire Kings, add much more Backrow.

I would have Barong in the side and side him in with Deck Devsatation Virus, in games 2 and 3, if I think it will @#!+ my opponent.

---

Edit: Also, Dark Bribe instead of Starlight Road. Your deck doesn't spam monsters, neither does it spam backrow. Dark Bribe will work in more situations.

lol what i say is i dont use Barbaros Ur anymore. i replace it for malefics.
Future vision is to destroy geartown , getting 2800 and 3000 attack monsters without tribute when i dont have skill drain.

Barong is a fire so how could ._. and yeah thanks for the dark bribe idea . i was thinking about removing starlight roads because it is useless most of the time


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blossomswilt
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PostSubject: Re: Future Town   Tue Jan 08, 2013 4:22 pm

I agree with carcard since it gives you a +1 as long as you have a safe defense to go with it.
Also, I would prob just run 2 trade in, since three can usually turn out into a dead draw at most games. (Unless you were to run a card in which you get rid of it to make for an advantage for you.


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