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Advanced duel academy
Welcome to ADA where the best meets. Join our community today and duel all your friends. Enjoy taking a part in our events! To know more about us and to understand everything well, visit ADA GUIDE: http://www.advancedduelacademy.com/?pid=3..
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 Surpass Your Limits

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Harper7000
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Harper7000

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PostSubject: Surpass Your Limits   Surpass Your Limits Icon_minitimeMon Apr 04, 2011 6:45 am

Gentlemen, you are looking at the deck of the future Cool. Most of you know I loved, and pwned with, Quickdraw Debris variants last format. They got hit pretty darn hard by the banlist...I mean I knew it would happen but I just assumed they would only hit Dandy down to one...no such luck. We lost a Dandy, a Debris, 2 Books, 1 Warning (if you played 3), Cold Wave, Goyo Guardian...ouch. Even that didn't seem SO bad, but by doing that Konami effectively took out what made Debris-Dandy/Quickdraw Dandy so consistant. Debris was needed for Black Rose nukes and Stardust plays, but not only was the chances of drawing into Debris lowered, but it's best target (Dandy) was also less likely to be in the grave. QuickDraw Synchron, despite how much I still like it, was made pretty much unplayable in the deck. Sure, you have plenty of other monsters to pitch besides Dandy, many times QD saved me by dumping a Bulb or Spore that I needed in the grave. But basically it was there to dump Dandy and start exploding...and it's just not worth dead drawing into it if you don't haves Dandy in hand. And cutting QD to 1 also kinda defeats the purpose of even having him.
At first I just repaced the lost cards with other cards that have synergy with the deck, but it was like "no...it's missing something." Not to mention that it can't keep up as well with OTK decks which are ever-so-popular. Then thought about Chaos Plants...it seemed like a good idea, it's most people's solution since the deck has a decent number of darks and lights.
But then I thought..."that's such a mundane way to go. Accepting that the deck is slower and use the herp-derp Chaos Sorceror to try to make up for it." QuickDraw/Debris/Dandy/Plant Synchro/Whatever-You-Want-To-Call-It has never been about slowing down to suit others, only about speeding up. It has the spirit of Yusei Fudo, always acceling past its limits. And then the answer seemed quite obvious: be more like Yusei. I mean seriously...Yusei isn't Yugi or Jaden, the character actually has a lot of skill and his strategies are highly playable even in the toughest meta. He has his random crap cards and highly situational plot device cards too, but Yusei is the REAL main character in my opinion. He's the king of synchro spam. And synchro spam is what the deck is all about.

Enter Shooting Quesar Dragon and Tech Genus Hyper Librarian, the most broken synchros in recent memory, perhaps the most broken synchros ever.
 
Spoiler:
Spoiler:

Are they usable? Yes. Then that means that they're abusable. The answer to the banlist for Dandy players is the same answer as it always is: Keep evolving. Keep adapting. Keep speeding up. The way I found to do this is by using a new engine with cards used by, you guessed it, Yusei Fudo. They are:

Junk Synchron
Doppelwarrior

I'm sure most of you have heard of both of these, but I'll explain what they do just in case.

Spoiler:
Spoiler:

Blah blah the tokens are in attack mode, blah blah it's only when it's used to synchro and not when it hits the grave. I know. It's not Dandy. Deal with it. It's still awesome. There are many more plays you can do with Doppel. He has synergy with Junk so he can be summoned from the grave, and he is also easily summonable from the hand. Both Junk and Doppel are dark so we may as well use Chaos too since we have the room, and Formula and Librarian are both light and you spam them a lot. Doppel may seem dead sometimes, but he rarely EVER is. You have 3 Junk, 2 Debris, Glow Up Bulb, Spore, Reborn, Call, and Limit Reverses (if you run them) to revive stuff. That's at least 9 cards to revive monsters to set off Doppel. Now let's move on to the new synchros. Hyper Librarian is a generic level 5 synchro, so Junk+Doppel/ryko summons him no problem. There's other ways to spam him too but this is the most basic way. Shooting Quesar, surprisingly enough, is actually playable. The easiest way to go is 2 level 5 synchros+formula synchron. Since he's playable, that makes Shooting Star even more playable than it already was, and soon we'll also have Tech Genus Blade Blaster, which is better in some ways because he's generic. To summon Shooting Star, all you have to have is Debris and Doppel in hand, and Bulb in the grave. Summon Debris, special Bulb, special Doppel because Bulb was summoned. Tune Debris and Doppel for Iron Chain, summon 2 tokens, tune Bulb with a Doppel Token for Formula, draw 1, mill a card, special Bulb again, tune with the other token for another Formula, draw 1, tune Formula with Iron Chain for Stardust, tune the other Formula with Stardust for Shooting Star o_O. So by using 2 cards from your hand (Debris and Doppel), you draw 2 cards and get a gigantic, destruction-negating, attack-negating, multiple-attacking beatstick. So you get a +1 to summon Shooting Star in one turn. There's PLENTY of other ways to summon him too, but that's the "new" way. Shooting Quasar relies a little more on a synchro surviving for at least 1 round, or if you have Reborn or Call to bring a synchro back. Let's say you have a Catastor on the field. Summon Junk Synchron, special summon Bulb from grave, special summon Doppel from hand (or summon Doppel from grave and use Bulb eff from grave). Tune Junk and Doppel for Librarian, tune Bulb with a token for Formula, draw 2 from the combined effects of Librarian and Formula, then tune Librarian and Catastor AND Formula for Shooting Quasar. So you used 2 cards in your hand (Junk and Doppel), and one card on the field (Catastor) to draw 2 cards and summon an EVEN MORE GIGANTIC, spell-negating, trap-negating, effect-negating, double-attacking, Shooting Star-summoning beatstick. So a +0 for the greatest boss monster known to man. If you use another Librarian instead of Catastor, it's a +2 to summon the greateast boss monster known to man. What, he got Solemn Warninged? Who cares? You still have a +2 over the opponent, the opponent has 2000 less life points and you only have one more Warning to worry about. And Shooting Quasar can't be summoned from the grave so e can't come back to bite you in the butt if he dies (yes, i'm also aware that he couldn't be summoned from the grave in that situation because he wasn't properly synchro summoned). If you don't happen to have another level 5, the same combo can give you Hyper Librarian, Formula, and a token. 
Random person in the backround: "Boo! That's boring!"
Me: "Shut the hell up."
By using Junk and Doppel in your hand, you just drew 2 cards and gained 3 monsters...a +3. And that +3 can turn into a Blackrose for even more advantage, or a level 8 if you need that for some reason. Not enough? Okay, fine. Formula allows you to Blackrose on the OPPONENT'S turn so the opponent has to 1. Not do anything significant, or 2. Lose more advantage. Both of those are good for you. There's a crapload of other things to do with this evolution of Debris Dandy, but I'll let you figure them out for yourself. With all the milling from 3 Ryko, 2 Trooper, Charge, Bulb, Tuning, and Foolish, these combos are super easy to pull off. Not only does that allow the deck to keep up fairly well with the otk format, but the deck still has its control elements like Ryko. It can explode, or it can wait around for the opponent to minus themselves.

Here's my decklist. It's by no means perfected yet, it needs more testing, so by all means comment and tell me what you think I should change to improve on it. Cards that are new to my build are explained.

Doppel Plants
       Monsters: (20)
Chaos Sorceror (I will probably bump this up to 2, but I'm not sure what I will drop yet)
Junk Synchron x3 (read the article)
Doppelwarrior x3 (read the article)
Debris Dragon x2
Dandylion
Glow Up Bulb
Spore
Lonefire Blossom x2
Ryko, Lightsworn Hunter x3
Sangan
Card Trooper x2 (got semi'd...why not run 2?)
       Spells: (12)
Monster Reborn
Dark Hole
Giant Trunade
Book Of Moon
Mystical Space Typhoon x2
Pot Of Avarice x2 (dropped 1 for space issues, they can sometimes be dead at 3, and because Chaos sometimes removes my targets)
Charge Of The Light Brigade
Reinforcement Of The Army (grabs Junk or Doppel)
Tuning (grabs Junk. Yeah, he's that important)
Foolish Burial
       Traps: (Cool
Mirror Force
Bottomless Trap Hole x2
Torrential Tribute
Solemn Judgement
Solemn Warning x2
Call Of The Haunted (yeah...it's Call)
       Extra: (15)
Shooting Quesar Dragon (doesn't need to be explained. If you manage to summon him without getting Solemned and you still lose, I will personally kill you for being an idiot)
Shooting Star Dragon
Trishula Dragon Of The Ice Barrier
Stardust Dragon
Colossal Fighter (he's easier to summon now that I have Junks, and he is godlike against sams)
Scrap Dragon
Black Rose Dragon x2
Brionac Dragon Of The Ice Barrier
Iron Chain Dragon
Ally Of Justice Catastor
Tech Genus Hyper Librarian x2 (read the article)
Formula Synchron x2 (added another because I dropped Drill and he's even better now than before. I would use 3 if I had space)
       Other Possible Cards:
Tech Genus Halberd Cannon (as easy to summon as Quasar)
Tech Genus Blade Blaster (easier to summon than Shooting Star)
Arcanite Magician (you have Chaos and Librarian now)
Junk Destroyer (so pro...I want to put him back in so much)
Junk Warrior (Junk+doppel, summon tokens, Warrior goes up to 3100 atk)
Tech Genus Hyper Librarian
Armory Arm (for the colossal otk and because I can summon him)
Formula Synchron
Chaos Sorceror (I'm dropping SOMETHING for him, just not sure what yet)
Dark Armed Dragon
Spirit Reaper
Tragoedia (otk format and doppel tokens are summoned in atk)
QuickDraw Synchron
One For One (duh)
Allure Of Darkness (a lot more darks now)
Mind Control (7 tuners...wish I had room)
Limit Reverse x2
Trap Stun

So yeah, that's the deck Smile. Tell me what you think of the article and what you would change in the deck. It isn't perfect yet like I said, but it will be eventually with enough feedback and testing. Until then, this is Harper7000 signing off. And remember...plants will rule the world!


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teise
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teise

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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeMon Apr 04, 2011 3:37 pm

good deck maybe i try it out too with some changes
i think 2 doppels are enough


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Karin
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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeMon Apr 04, 2011 4:06 pm

Plants own indeed Smile the only deck i used was plant beatdown, it owns i should remake it sometime ;-)


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Kaiza
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Kaiza

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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeMon Apr 04, 2011 5:53 pm

it looks almost as if you took my chaos goddess deck and remodeled it into a plant deck

but at the end of the day it doesn't matter, once it works

I'm not the fact paced duelist, I rather pile up my resources and exhaust your own when using the decks I have

but I did use the chaos goddess deck alot and I had 1 problem I think you'll have alot too: how do you deal with only sending spell and trap from the top of your deck to the grave ? (my deck has the same monster/spell/trap ratio as your deck, its a consistent problem that frustrates the crap out of me daily >_<)


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Harper7000
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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeMon Apr 04, 2011 6:31 pm

Teise: yeah go for it it could use extra testing Very Happy. I may drop 1 Doppel or 1 Junk, I need to see if they're dead very often. Depending on how fast it runs, I may drop the bths too for more monsters like Chaos, Lyla, Reaper, or a spell like One For One or Mind Control
SeraphicGirl: what do you mean by plant beatdown, how does it run?
Enrise: nah, I was already working on this when I checked out your deck Wink. I took my Quickdraw Debris build from last format, looked at some Chaos Plant builds that have topped YCS's lately, redgar from SDA suggested Doppel, and I added my own speed and techs and took what I learned from all of those places. Usually tht's a good way to play, letting the opponent expend their resources. The great thing about this is you can actually GAIN resources by doing insanely aggressive moves such as accel synchroing. It gives you advantage and a big beatstick that stays alive for a long time if you're smart. In addition, most meta decks can otk quite easily OR they are straight up anti meta like gk and miracle Gemini. So I see no reason to slow down Very Happy. indeed, in any deck that has milling that is a problem. Unfortunately there's no much you can do about it except bump up the monster count. Many Chaos Plant builds have like 24 monsters, I don't think it would be so bad to have 22 or so monsters. Like I said above I may drop certain cards, I just have to test to see if it can improve. Oddly enough though, now that I have more milling cards, it matters less. I might mill spells and traps with my Card Trooper, but then mostly monsters with my Ryko. There's more of a chance to mill what you want now that Trooper is semi'd. Even though it's a problem, it's not that hard to recover from, it just doesn't give you the speed and options that you were looking for

Also I forgot to mention that Quasar is actualtheity even easier to summon than that. Summon Junk, special Spore from grave, special Doppel from hand. Tune junk and doppel for librarian, tune spore and token for formula, draw 2 bc of formula+librarian. Remove Lonefire/Dandylion from grave to special spore, tune level 4 spore with token for catastor/librarian, draw 1 bc of librarian, and tune all 3 for Quasar. So u use 2 cards in hand to draw 3 and summon Quasar o_o


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DissonantHarmony
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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeMon Apr 04, 2011 7:44 pm

I don't have much to say about the deck.
Everything looks solid.
Maybe 1 less Doppel +1 plague.


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Harper7000
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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeThu Apr 14, 2011 7:22 pm

For those interested, this is how I've changed it:
-1 junk
-1 doppel
-1 tuning
+1 chaos sorc
+1 Lyla
+1 mind control


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Yusei--Fudo
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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeThu Nov 01, 2012 5:10 am

im glad you saw this new possibility but did u ever consider junks and quickdraws


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iNubz
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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeThu Nov 01, 2012 8:28 pm

lols this article is SOOOOOO old bulb is banned now and librarian isnt light its also limited to 1 and formula too and trish, trunade and brio are all banned xD just a little nitpicking from me XD anyway i dont like chaos plants much i prefer less used more original decks but i suggest evil thorn. most people think its a really bad card but its easy formula with unknown synchron and it dumps the grave for chaos also it deals 300 damage(not that much i know) but it can also be used for scrap dragon fodder so.... i like it


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Yusei--Fudo
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PostSubject: Re: Surpass Your Limits   Surpass Your Limits Icon_minitimeFri Nov 02, 2012 3:43 am

i agree with that card too nice suggestion...although aside from 1 dandy i never used the engine in my deck lol it was more yusei like than anything lol


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