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 two new number monsters

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alice_k
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PostSubject: two new number monsters   Fri Jul 27, 2012 10:38 pm

No. 69: God Medallion, Coat of Arms

LIGHT
PSYCHIC/XYZ/EFFECT
RANK 4
ATK/2600
DEF/1400
EFFECT: 3 Level 4 monsters
When this card is Special Summoned: Negate the effects of all other Xyz Monsters on the field. During your Main Phase: You can target 1 Effect Monster affected by this effect on the field; until the End Phase, this card gains the same name and effects as that target. The effect of "Number 69: God Medallion Coat of Arms" can only be activated once per turn.

No. 88: Gimmick Puppet - Destiny Leo

DARK
MACHINE/XYZ/EFFECT
RANK 8
ATK/3200
DEF/2300
EFFECT: 3 Level 8 monsters
Once per turn, if you control no cards in your Spell & Trap Card Zone: You can detach 1 Xyz Material from this card, and if you do, place 1 Destiny Counter on this card. You cannot conduct your Battle Phase the turn you activate this effect. When this card has 3 Destiny Counters on it, its controller wins the Duel.

Now discuss!!!



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L.Lawliet
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PostSubject: Re: two new number monsters   Fri Jul 27, 2012 11:18 pm

Number 69 - I'd put that just for the lolz.

As for the other one... it would be interesting to see how he co-ops with the new Photon and the Hieratics.


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The Crocodile
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PostSubject: Re: two new number monsters   Fri Jul 27, 2012 11:44 pm

the No. 69 makes me feel like psychic monsters will get some support in new booster packs maybe, not that good at all since you need 3 lvl4 monsters for it, and psychic aint that good to SS 3 in 1 turn so easy.

No. 88
Photon Speed Lvl8 makes this card summonable but still, 3 turns without a backrow may cost you the duel ._.
And you can win in 3 turns anyhow

I first thought they were cool, but then realized they are trash and nobody's gonna use them






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Koolkid
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PostSubject: Re: two new number monsters   Fri Jul 27, 2012 11:46 pm

No 69 is a meh card.. cause it affects only xyz monsters.. but i bet it would be useful in the future..
the 2nd card is pretty interesting.. but its condition is pretty hard.. if only it didnt mention about controlling no spell/trap.. u could safezone it for 3 turns n win lol Razz


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alice_k
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PostSubject: Re: two new number monsters   Sat Jul 28, 2012 12:35 am

yeah for no.88 the only real protection is effect veiler and other monster effects


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iNubz
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PostSubject: Re: two new number monsters   Sat Jul 28, 2012 2:55 pm

um reading NO. 88 effect...
it says once per turn, if you have no cards in the spell and trap area: u can detach blah blah blah.
um but that means you only need to not have any cards in the spell/trap area when activating the effect... but u can set more afterwards so use eff and being 3200 beat it probably wont need protection from battle so use eff then set a lance or sumthin... besides there are plenty of monster cards that activate in the grave or hand that can protect No. 88 from destruction by battle or card effect such as zero gardna or necro defender or necro gardna...


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psychoturtle
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PostSubject: Re: two new number monsters   Sat Jul 28, 2012 5:29 pm

Number 69,dirty Konami Wink not so good though

Number 88,loooooool this with new photon support,btw Photons will be nicely abuseable with satellite + level eater


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