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 Van-Dalgyon Stun

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Genma no Ou
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PostSubject: Van-Dalgyon Stun   Sat Jul 07, 2012 4:47 pm

Hey guys, sorry I haven't been around lately but I bring you tidings of my latest fun deck:



The entire deck is based around draw, stun, and huge beaters. Gotta love it.
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iNubz
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PostSubject: Re: Van-Dalgyon Stun   Sat Jul 07, 2012 5:44 pm

hmmm nice but u could mix that with naturia if u want to in stead of skill drain cuz skill drain negates van dalgyon.
if u wanna mix it with naturia then naturia forest is best and exterio's fang is the counter trap to use and well naturia mantis, natria beast and barkion and landoise would work too although they wont work for van dalgyon.
but perhaps the best for van dalgyon is those counter trap fairys
they activate their effs after a counter trap is resolved(immediately afterwards most of them so in the middle of the chain)


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Genma no Ou
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PostSubject: Re: Van-Dalgyon Stun   Sat Jul 07, 2012 6:55 pm

Van'Dalgyon's second effect may get negated, but he'd still special summon himself as a free 2800 beatstick. That's the important part.
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Koolkid
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PostSubject: Re: Van-Dalgyon Stun   Sat Jul 07, 2012 8:17 pm

Amazing deck.. but whats dat monster between barba and card car d.. =/
plus, since u have skill drain isint fiendish and divine wrath kinda in the way.. well, wrath might be useful to negate outside eff, but fiendish? maybe -2fiendish, +1wrath +1 drain .. also safezone on a high beater is beast, beter swap dat lance for zone.. Smile


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DotonDomu
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PostSubject: Re: Van-Dalgyon Stun   Sat Jul 07, 2012 10:16 pm

@koolkid its barbaros ur

about the deck is this consistent i saw something like this befor damnit i can't remember it was long time ago ill definetely try to remember timepoker


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Genma no Ou
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PostSubject: Re: Van-Dalgyon Stun   Sat Jul 07, 2012 10:27 pm

DotonDomu wrote:
@koolkid its barbaros ur

about the deck is this consistent i saw something like this befor damnit i can't remember it was long time ago ill definetely try to remember

http://shriek.twoday.net/stories/97045961/

And yes, it is fairly consistent.
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DotonDomu
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PostSubject: Re: Van-Dalgyon Stun   Sat Jul 07, 2012 11:06 pm

Genma no Ou wrote:
DotonDomu wrote:
@koolkid its barbaros ur

about the deck is this consistent i saw something like this befor damnit i can't remember it was long time ago ill definetely try to remember

http://shriek.twoday.net/stories/97045961/

And yes, it is fairly consistent.

nah its older than that XD but i saw this too


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Genma no Ou
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PostSubject: Re: Van-Dalgyon Stun   Sun Jul 08, 2012 3:13 pm

Koolkid wrote:
Amazing deck.. but whats dat monster between barba and card car d.. =/
plus, since u have skill drain isint fiendish and divine wrath kinda in the way.. well, wrath might be useful to negate outside eff, but fiendish? maybe -2fiendish, +1wrath +1 drain .. also safezone on a high beater is beast, beter swap dat lance for zone.. Smile

The Fiendish Chain also lets me stop attacks from monsters, and trust me that came in handy more than once in testing. Especially if you Cardcar first turn. As for Lance, it has also worked very well. One lost beater I can replace; besides, Safe Zone gets made a target, and I don't wanna have to waste a Dark Bribe (or worse, a Solemn) on an MST. Lance does double duty; I can either weaken an enemy monster, or save my own from effect destruction.
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Nickelieh
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PostSubject: Re: Van-Dalgyon Stun   Mon Jul 09, 2012 10:05 am

I love this deck, I run this deck.

Thunder king Ra-oh! You may also want to add a magical mallet, becuase this deck can be hand clustering. I always second guess on the reckless; but its your choice.

Btw -the wraths work well for hand traps such as veiler, swift scare crow, d.d. crow, and etc. Also, wrath can be useful when you don't have skill drain under your control.

I perfer d.prison over fiendish chain, becuase the next turn they can easly mst it. I want to get rid of their monster not keep them on the field better yet the game. 0.o









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L.Lawliet
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PostSubject: Re: Van-Dalgyon Stun   Mon Jul 09, 2012 11:24 am

D-Prison is made so you can deal with high attack monster that yours can't overcome, or at least protect your LP. Fiendish Chain can stop the monster effect, then you can just attack with yours. Since logic tells you that you'll have the bigger attack - Fiendish Chain is better than D-Prison.


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Nickelieh
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PostSubject: Re: Van-Dalgyon Stun   Mon Jul 09, 2012 12:35 pm

-Good point.

However, I feel alot safer knowing their monster is gone rather than it still being on the field. Also, d.prison would clear the field for a direct attack instead of attacking their monster. Who's to say though; there are alot of possiblities and it is just a prefrence of mine. Smile


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Life Stream Dragon
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PostSubject: Re: Van-Dalgyon Stun   Wed Jul 11, 2012 1:17 pm

since i like plussing i happen to run a more counter fairy version with Bountiful Artemis as key card. protecting it with honest, and bringing it back with van'dalgyon. tkro, cydra and dd warrior lady for field control and all light for honest. a tech grand mole did his job more then well.

im not such a fan of reckless greed cuz its a minus card. its activation is a +1, but you dont get to draw 2 more turn, which means its actually a -1.












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barragan2
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PostSubject: Re: Van-Dalgyon Stun   Mon Jul 16, 2012 5:50 am

unless you have more than 1 reckless... which is why i usually save it until i draw a 2nd


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Genma no Ou
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PostSubject: Re: Van-Dalgyon Stun   Sat Jul 21, 2012 2:30 am

Nickelieh wrote:
I love this deck, I run this deck.

Thunder king Ra-oh! You may also want to add a magical mallet, becuase this deck can be hand clustering. I always second guess on the reckless; but its your choice.

Magical Malle is a -1 that doesn't help me get anything. I don't want to put cards back in the decj; I want come monsters
In grave and in hand; Reckless Greed does that better. As for Rai-Oh, it's a nice card but Skill Drain negates him, taking away the thing I wanted him for. The lower monster count gives me more rraps for more stunny goodness.

Quote :
Btw -the wraths work well for hand traps such as veiler, swift scare crow, d.d. crow, and etc. Also, wrath can be useful when you don't have skill drain under your control.

Yes, thank you, know what I can use divine Wrath for. To add to the list, I can negate battle searchers, Sangans, even Rescue Rabbits.

Quote :
I perfer d.prison over fiendish chain, becuase the next turn they can easly mst it. I want to get rid of their monster not keep them on the field better yet the game. 0.o








If I find it's a problem I'll side into Prisons, but Chain is all around better as has been said.
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Van-Dalgyon Stun

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