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 Lightray monsters

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PostSubject: Lightray monsters   Tue May 08, 2012 7:17 pm

These first three “Lightray” monsters all reward you for stacking up
LIGHT monsters in your Graveyard, and since each one is a little
different, you’ll want to play them with different cards.

Cannot be Normal Summoned or Set. Must be Special Summoned (from
your hand) by having 4 or more LIGHT monsters in your Graveyard, and
cannot be Special Summoned by other ways. Once per turn: You can target 1
Field Spell Card and 2 other cards on the field; destroy them.

It’s really easy to get four LIGHT monsters into your Graveyard! Shining Angel and Nova Summoner
can each Special Summon another copy of themselves from your Deck if
they’re destroyed in battle, so if you Set one, you can block up to four
attacks by Special Summoning more Angels and then a fourth LIGHT. That
gives you exactly what you need to Special Summon Lightray Daedalus. Or you can use The Agent of Creation – Venus to Special Summon three Mystical Shine Balls. Since they’re all LIGHTs, you’ll have exactly what you need once they hit the Graveyard.

Lightray Daedalus can destroy your opponent’s Field Spell along with two of their cards, so it’s great against stuff like Necrovalley. Or, target your own Field Spell: Fields like Realm of Light and Magical Citadel of Endymion can protect themselves from destruction, and you’ll still get to destroy two more cards.

Lightray Gearfried and Lightray Diabolos are
both Special Summoned from your hand when you have 5 or more LIGHT
monsters with different names in your Graveyard. Gearfried negates a
Spell/Trap Card each turn at the cost of a Warrior in your Graveyard,
and Diabolos lets you look at an opposing face-down card and send it to
the top or bottom of their Deck each turn at the cost of a LIGHT monster
in your Graveyard. Two very disruptive effects, attached to massive
2800 ATK monsters!

All three of these Lightrays are great in a Lightsworn Deck, since
the Lightsworn send cards from the top of your Deck to the Graveyard. Lightray Gearfried and Lightray Diabolos
are especially good with Lightsworn, because you need five
differently-named LIGHTs in the Graveyard to Special Summon them. Since
Lightsworn Decks play lots of different “Lightsworn” monsters, you’ll
get to five really quickly. Several Lightsworn are Warrior-Types, too,
so they’ll fuel Gearfried’s negation ability.

Lightray Diabolos and Lightray Gearfried
both have effects that mess up your opponent’s Spells and Traps.
Diabolos kicks a Set card back to your opponent’s Deck each turn, so
once it’s on the field it’s really tough to protect against. Gearfried
is even tougher, negating a Spell or Trap card even if it’s activated
from your opponent’s hand. Gearfried’s a bit trickier to use, since you
can only activate its effect if you control nothing but Warrior-Types.
But even alone, Gearfried’s a huge attacker.

Notice: while you can’t Special Summon Daedalus or Gearfried any other way than from your hand, you can Special Summon Diabolos with something like Monster Reborn or Call of the Haunted, once you’ve Special Summoned it from your hand first.

Lightrays aren’t just for Lightsworn Duelists. The new “Hieratic”
monsters do plenty of searching and Special Summoning from the Deck.
Since they’re all LIGHT, it’s really easy to fill your Graveyard and
unleash a Lightray! The Hieratics are Dragons, too, so you can use Future Fusion and Five-Headed Dragon to send five monsters straight to the Graveyard.

These three monsters aren’t the only members of the Lightray forces.
Two more monsters have been righteously reborn, packing totally
different tricks and tactics…

While the first 3 Lightrays are Summoned by stacking up monsters in your Graveyard, Lightray Sorcerer’s different.
You can Special Summon it when you’ve banished at least 3 of your LIGHT
monsters. Once per turn, the Sorcerer lets you return 1 of those
banished LIGHTs to your Deck, to banish a face-up monster on the field.
Just like Chaos Sorcerer before it, Lightray Sorcerer can’t attack the turn you use its ability.

So how do you banish LIGHT monsters to Summon the Sorcerer? It’s great with cards like Dimensional Fissure and Master Hyperion. Lightray Diabolos and Lightray Gearfried also let you banish a LIGHT monster every time you use their effects, but the World Premiere card Lightray Grepher
really speeds stuff up. You can Normal Summon Grepher like any Level
4, and you can Special Summon it by discarding a Level 5 or higher LIGHT
– it gives you something to do with extra Lightray monsters you can’t
Special Summon yet. Then, once per turn you can discard a LIGHT monster
to banish another LIGHT from your Deck.

-Discarding helps you load your Graveyard for Daedalus, Gearfried, and Diabolos.

-Grepher’s a Warrior-Type, so you can play it alongside Lightray Gearfried.

-Banishing LIGHT monsters straight from your Deck makes it easier to Summon Lightray Sorcerer.

You can search Lightray Grepher with Reinforcement of the Army, and you can even use it as an Xyz Material for Blade Armor Ninja. You can play it in lots of different ways, so it’s really powerful.

The arrival of the Lightrays heralds a new dawn in the world of
Dueling! Bringing huge reinforcements to any LIGHT Deck, these monsters
rejuvenate old strategies and create entirely new ones along the way.

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Article Team
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PostSubject: Re: Lightray monsters   Tue May 08, 2012 7:37 pm

lmao @snake,

straight from the 5d site XD anyway, these lightray monsters are cool when combined with lightsworn, i wish for more lightray monsters, they r just awesome Very Happy

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ADA Leader
ADA Leader

Posts Posts : 3083

PostSubject: Re: Lightray monsters   Tue May 08, 2012 8:32 pm

to lazy to rewrite it XD
and yah it works good with ls

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