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 the holy marked dragon

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alice_k
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PostSubject: the holy marked dragon   Tue Feb 07, 2012 12:15 am

some of this deck is in testing just want to know what you think and what could be good don, mond the side deck



MONSTERS (23)
x3 ged, the holy marked dragon
x3 nephthys, the holy marked dragon
x3 tefnut, the holy marked dragon
(might move down to 2)
x2 shu, the holy marked dragon
red-eyes darkness metal dragon
x2 dragorado
x2 summoner monk
x2 maxx "c"
x3 holy marker of the divine dragons
x2 luster dragon #2
(seeing how well atum works)

SPELLS (14)
x3 advanced draw
(decided cuz croc said so, and he's pro Very Happy)
dark hole
future fuison
heavy storm
x3 holy marker of gathering
monster reborn
x3 mystical space typhoon
(much rather run 2 but i was kinda filling space at this time)
pot of averacie


TRAPS(3)
x2 call of the hanted
solemn judgement
(i guess i could run decree's instead)

EXTRA DECK
five-headed dragon
x2 atum, the holy marked dragon
x3 enned, the holy marked dragon
( should probably only run two, but the extra deck is still under construction)
x2 thunder end dragon
x2 the sacred ptolemys
x2 daigusto emeral
lavalval chain
utopia
#50: black corn
(for zenmaines)


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The Crocodile
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PostSubject: Re: the holy marked dragon   Tue Feb 07, 2012 12:48 am

alice_k wrote:

x3 advanced draw
(decided cuz croc said so, and he's pro Very Happy)

hahaha not pro, just checked out many things for the deck including adv draw(still many left)
What are the 2 luster dragons for?
Look at the low lvl monster and high lvl monster rate in your deck, you will most likely get many dead draws, you have 14 monsters with higher lvl than 4 (tenfuts are able to be summoned without tribute like cydra) and 9 low lvl, if i just dont count the monsters which alone mean nothing, then you have 3 left meaning geb is the only self-sufficient monster from the low lvls
Reduce the number of high levels in deck and replace them with something better Wink






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alice_k
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PostSubject: Re: the holy marked dragon   Tue Feb 07, 2012 12:57 am

ok so what card should i add tour guide or something?


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barragan2
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PostSubject: Re: the holy marked dragon   Tue Feb 07, 2012 2:52 am

U could also go as far to try a frog engine with 3 E-cons since that will also trigger the holy marked tribute effects... Just an interesting thought...


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Genma no Ou
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PostSubject: Re: the holy marked dragon   Tue Feb 07, 2012 4:16 am

The Crocodile wrote:
alice_k wrote:

x3 advanced draw
(decided cuz croc said so, and he's pro Very Happy)

hahaha not pro, just checked out many things for the deck including adv draw(still many left)
What are the 2 luster dragons for?
Look at the low lvl monster and high lvl monster rate in your deck, you will most likely get many dead draws, you have 14 monsters with higher lvl than 4 (tenfuts are able to be summoned without tribute like cydra) and 9 low lvl, if i just dont count the monsters which alone mean nothing, then you have 3 left meaning geb is the only self-sufficient monster from the low lvls
Reduce the number of high levels in deck and replace them with something better Wink


The 2 Luster DRagons are for Atum, though in my experience he's not much of a contribution. You're better off with Messier 7. I also agree with the Archosaur. I'm also curious why you're not running Super Rejuvenation or Trade-In.




My Decks:
Sephy-Nor
Volcanic Xyz
Troll Beasts
HERO Drain
Neo Galaxy Hieratics
Hieratic Gishki
Infernity
Chaos Piper
Darkstorm Turbo
Sins/Malefics
Chaos Dragons
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Exiled
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PostSubject: Re: the holy marked dragon   Tue Feb 07, 2012 6:37 am

I agree, super reju is a must in the deck


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The Crocodile
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PostSubject: Re: the holy marked dragon   Tue Feb 07, 2012 2:13 pm

adv draw is faster for the deck, trade in has 3 targets of which most likely all or at least 2 will be always in grave so having that spell is not much of a help, rejuvenation will give you 80% 2 cards at the end phase (unless you activate it the turn you activated ennead's eff or nephtys's eff so u get more), therefore i decided to use adv draw and imo its the best choice, but anyway, try out the others too if you think they are good Smile

Ill build a variant for both atum and ennead lets see what it does, then ill give u some tips and the suggestions for your deck

EDIT: Here is the outcome for atum and ennead with synchro ability

Tried the deck out, works nice although i didnt have very good opponents (even with rank pts over 1200 -.-)
Atum can summon any dragon you need at that moment but its annoying that it cant atk...
3 adv draw and no rejuvenation because redmd is easy to summon from deck with atum. It has 1 flamwell guard for synchro if you need, kinda instant synchro for lvl 5-6-7 and sometimes 8
Dragorado is not really needed if u have monk and only 2 targets for it.
I also think about removing 1 monk here. I used your line up for traps(solemn cant be seen on pic), now its up to you what to add or remove, just try the deck out few times and you will see if there is something wrong Smile
hope this helps you a bit







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barragan2
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PostSubject: Re: the holy marked dragon   Tue Feb 07, 2012 8:52 pm

well... after recently being trained by kaiza in the art of deck building(since i felt like i was kinda noobish after genma joined lol)... i think that summoner monk could be good at 2 if u add in another rnk 4 xyz... otherwise seeing as how ur only targets would be geb and honest... while these are good because u can use something to tribute geb for an effect or once you get out honest can use his effect to add him to the hand, WHILE ditching a dead spell such as maybe advance draw for instance... but... i still feel like that is more of a situational type of move... as u may not hav cards to use summoner monks effect efficiantly... so... how about putting another rank 4 xyz in the extra deck maybe lavalval chain?


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Life Stream Dragon
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PostSubject: Re: the holy marked dragon   Wed Feb 08, 2012 12:06 am

lets see... this deck is pretty hard to put together... i needed 4 days to make mines even playable (too many dead hands X_X)

from experience i learned that if you run fewer then 5 traps you better should run no traps. why? this format is S/T destruction heavy. if you run 2 or 3 traps, and you opponent can mst it, they have advantage over you cuz you depended on that card, otherwise you wouldnt play it in the first place ;O. but if they have that mst in their hand. you actually gave yourself that advantage since its dead for them. even so this is my own way of thinking, you always can tech a couple of traps, but remember that your deck will be slowed cuz of it.

in my personal build i run 3 REDMD cuz of Tefnut. it gives me so much possibility's that i can field swarm with ease. my advice is running atleast 2 REDMD and for Raw power go for 3.

also.. maxx c isnt that handy in this deck.. of course hand advantage is always fun, but in this deck its not that seriously needed. are you aiming for otk's? i guess not, so i wouldnt run it. also because like traps its too situational and cant be used right away.. ppl will be running it cuz of own preference and thats good, cuz seeing the same builds everywere is just.... -.-

summoner monk? i think its not worthy running in this deck since you need your spells in this Monster Count Heavy deck.

now... add in HONEST!!! it saved my ass so many times omfg xD... also good together with Geb to run over high beaters.

also you could run alexandrite dragon in the rabbit version. Note: ONLY IN THE RABBIT VERSION
only in this build summoner monk is considerable, but it kinda trades out of the Holy Marked theme.

i think i said enough .___. i hope it helps ^.^












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nattydaking
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PostSubject: Re: the holy marked dragon   Wed Feb 08, 2012 5:52 am




my build not sure if any better or if playable but it runs ok i guess


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The Crocodile
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PostSubject: Re: the holy marked dragon   Wed Feb 08, 2012 2:12 pm

as i said before, you must pay attention at your high and low level monster rate, you have 6 monsters which can be normally summoned, and all others are dependant on those 6 cards, while you have 20 other spells and traps, the number of high level monsters together with spells and traps will lead you in dead draws im afraid.






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Harper7000
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PostSubject: Re: the holy marked dragon   Wed Feb 08, 2012 7:57 pm

i really should test these dudes so i can fix these decks


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Genma no Ou
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PostSubject: Re: the holy marked dragon   Wed Feb 08, 2012 10:31 pm

Harper7000 wrote:
i really should test these dudes so i can fix these decks

Play them with either Gravekeepers or GK-Malefics. I remember opening up with Necrovalley and Royal Tribute against a Heiroglyph Deck, and he had to discard 4 cards (none of which he could use because he went first and the deck loves high-level monsters).

Also, I think I should point out at this time there are many cards that can be teched against this deck to ruin it. Light-Imprisoning Mirror and/or Mask of Restrict pretty much kills it, as all your monsters' effects and tributing. Maxx C against this deck gave me my record number of draws in 1 turn for it - a whopping 11. Chain Disappearance removes ALL your Seals from play in one go, or Mirror of Oaths can blow up 1 and net you a card. If you're gonna run traps, I'd make 'em Trap Stun.




My Decks:
Sephy-Nor
Volcanic Xyz
Troll Beasts
HERO Drain
Neo Galaxy Hieratics
Hieratic Gishki
Infernity
Chaos Piper
Darkstorm Turbo
Sins/Malefics
Chaos Dragons
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Harper7000
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PostSubject: Re: the holy marked dragon   Sun Feb 12, 2012 12:00 am

Ok, I researched them a bunch today; still haven't tested them though so just take what I say with a grain of salt. It seems somewhat pointless to me to run level 6 normal monsters. A good portion of the Holy Marked are high level anyway and you'll draw Marker enough anyway, plus, Atum just isn't that good to be straight up honest. The only time I see using him is if you're just stuck without a Marker to start your combos. He's slow, and not that much stronger than the level 6s you'd be overlaying for him. He's just not a boss like Ennead, so don't bother making an engine for him. Use him, but don't worry about him. Rejuventation is a staple at LEAST at 2. Tributing seems to be happening a LOT, so at the very least it's an Upstart Goblin without the life point gain to the opponent. More often, it'll get you a +2-3. Monk seems almost pointless...the only good target will be Geb, who you want to be able to attack. E-con was already a great card this format, but it's da boss here. I would say run 2 or even 3. Advance seems like a solid option at 2 as well. May as well run 3 Decree instead of your traps. For once, this deck is one that just doesn't need Maxx. It's not bad, but it seems like you're already going to be short on space, so why run it when you're already plussing a lot, sometimes by drawing? Honest: use it. And finally, 2-3 Darkness Metal seems a little too obvious since you have the room.


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Gagaga Magician
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PostSubject: Re: the holy marked dragon   Sun Feb 12, 2012 12:50 am

Harper7000 wrote:
Ok, I researched them a bunch today; still haven't tested them though so just take what I say with a grain of salt. It seems somewhat pointless to me to run level 6 normal monsters. A good portion of the Holy Marked are high level anyway and you'll draw Marker enough anyway, plus, Atum just isn't that good to be straight up honest. The only time I see using him is if you're just stuck without a Marker to start your combos. He's slow, and not that much stronger than the level 6s you'd be overlaying for him. He's just not a boss like Ennead, so don't bother making an engine for him. Use him, but don't worry about him. Rejuventation is a staple at LEAST at 2. Tributing seems to be happening a LOT, so at the very least it's an Upstart Goblin without the life point gain to the opponent. More often, it'll get you a +2-3. Monk seems almost pointless...the only good target will be Geb, who you want to be able to attack. E-con was already a great card this format, but it's da boss here. I would say run 2 or even 3. Advance seems like a solid option at 2 as well. May as well run 3 Decree instead of your traps. For once, this deck is one that just doesn't need Maxx. It's not bad, but it seems like you're already going to be short on space, so why run it when you're already plussing a lot, sometimes by drawing? Honest: use it. And finally, 2-3 Darkness Metal seems a little too obvious since you have the room.
In a pure build Atums is not that amazing as you are more focused on getting consistent hands as opposed to teching it in pure. I use 1 anyways just in case as it can be useful sometimes. Atums actually shines in the other versions of the deck... which are extremely variable so its kind of hard to explain. I'm not even sure I would like to anyways as they are more experiments (by other people) so far.

I personally like a pure build more as it offers a consistency, like I said, and can easily go into Thunder End. My favorite play in this deck is Thunder End + Tiras. omfg I love it soo much. lol

Here is something I was testing for fun:

Spoiler:
 


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