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 Volcanic Xyz

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Genma no Ou
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PostSubject: Volcanic Xyz   Fri Feb 03, 2012 7:11 pm



This is a Deck based off a relatively old-school combo, but one that still works. A more original twist on the Monk-Crane Chaos Xyz Combo, This uses Volcanic Rocket instead, for a few reasons. Deck breakdown:

DAD - Enough DARKs to make him run-able, he earns his keep
Debris Dragon - Either a staller or something to bring back one of my 8 Monsters that fit the bill
Maxx C - Main Draw Engine, and man does it work. I've had games where I drew 10 cards in one turn!
Sangan - Staple
Summoner Monk - Pitch a Spell for a Level 8, usually Rocket. Proceed to add another spell to hand, make an Xyz. Oh yeah...
Tour Guide - Either make an Xyz or (more normally) search Sangan to set up later combos. Basically a staple.
Verz O'Wisp - DARK, can be pitched for either Blaze Accelerator, a wall with a decend effect, and Debrius Dragon target. All around aweosme.
Volcanic Doomfire - I get him out more than you'd guess. He's amazing when I do; wipe the field, do damage, then hit them with my other monsters. he also forces my opponent to skip their Battle Phase.
Volcanic Rocket - I like this more than Crane for a few reasons. He searches a specific card, he does so upon any kind of summon, and he's a beatstick in his own right. Also makes great Xyz fodder.
Volcanic Scattershot - I love this thing. Blow up my opponent's monsters and deal 1500-2000 damage at the price of a Battle Phase? I'm game! Add the fact that it's a Debris Target...
Volcanic Shell - Deck Thinning, Debris Target, works with either Accelerator, and combos with Lavalval Chain for a +1, Daigusto Emeral for a +2
Blaze Accelerator - Obviously in Volcanics. If no good then pitch fodder for a Summoner Monk
Book of Moon, Dark Hole, Heacvy Storm, Space Typhoon, Avarice, Duality - all Staples
Tri-Blaze Accelerator - Needed for Doomfire, searchable by Rocket, Monk fodder
Royal Decree - Man this messes people up. When my opponent fills up their backrow and then can't do anything, they have issues - and yes, that's happened a few times.

Extra Deck and Side Deck are about what you'd expect (I'm very standardized for a Side!). As always, I will take justified suggestions.
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The Crocodile
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PostSubject: Re: Volcanic Xyz   Sat Feb 04, 2012 10:52 pm

As i get it, the tactic doesn't need much draw power because it all comes from deck on its own

volcanic shell
Once per turn, while this card is in the Graveyard you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
It searches itself each turn if you want when you use one for the blaze accelerator.

Volcanic Scattershot
If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls.
Just like before, you only need 1 and looks like u have all 3

Tour guide
Gets either sangan or another guide from deck onto field

Monk
You have more than 90% spells in your deck so it will have always enough resource for the eff activation, it gives you either verz flame or that volcanic rocket.

Volcanic rocket
searcher itself for the accelerators

All in total u have 15 cards in deck which work 90% on their own already well
These mixed with duality and maxx c are working pretty well in my opinion and avarice is a reloader and +1 at the same time, i like the techs with dad and debris

Great build imo, ill try the deck out Smile






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Genma no Ou
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PostSubject: Re: Volcanic Xyz   Sat Feb 04, 2012 11:01 pm

The Crocodile wrote:
As i get it, the tactic doesn't need much draw power because it all comes from deck on its own

volcanic shell
Once per turn, while this card is in the Graveyard you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.
It searches itself each turn if you want when you use one for the blaze accelerator.

Volcanic Scattershot
If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card, you can send 2 "Volcanic Scattershots" from your hand / Deck to the Graveyard to destroy all monsters your opponent controls.
Just like before, you only need 1 and looks like u have all 3

Tour guide
Gets either sangan or another guide from deck onto field

Monk
You have more than 90% spells in your deck so it will have always enough resource for the eff activation, it gives you either verz flame or that volcanic rocket.

Volcanic rocket
searcher itself for the accelerators

All in total u have 15 cards in deck which work 90% on their own already well
These mixed with duality and maxx c are working pretty well in my opinion and avarice is a reloader and +1 at the same time, i like the techs with dad and debris

Great build imo, ill try the deck out Smile

Honestly I didn't know where you were gonna go with the first sentence, but I'm glad to see you approve of the build. Yeah, I like Avarice as a Deck reloader, which is why I like Emeral so much in the Extra Deck - Put back a couple rockets and a monk, 3 Scattershot, perhaps a pair of shells and something. I'm surprised you didn't call me out on Doomfire though; most people try and tell me he's a Dead Draw...
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The Crocodile
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PostSubject: Re: Volcanic Xyz   Sat Feb 04, 2012 11:11 pm

Genma no Ou wrote:
I'm surprised you didn't call me out on Doomfire though; most people try and tell me he's a Dead Draw...

here statistics
You have actually 6/40 cards which can be considered a blaze accelerator and you have 3 triblaze accs with 2 doomfire
You thin your deck very easy with the above stated 15 monsters in your deck and the draw cards help you more, so imo doomfire is not yet a problem if you dont have a better tactic.
I might give suggestions later when i try out the deck






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Genma no Ou
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PostSubject: Re: Volcanic Xyz   Sat Feb 04, 2012 11:17 pm

The Crocodile wrote:
Genma no Ou wrote:
I'm surprised you didn't call me out on Doomfire though; most people try and tell me he's a Dead Draw...

here statistics
You have actually 6/40 cards which can be considered a blaze accelerator and you have 3 triblaze accs with 2 doomfire
You thin your deck very easy with the above stated 15 monsters in your deck and the draw cards help you more, so imo doomfire is not yet a problem if you dont have a better tactic.
I might give suggestions later when i try out the deck

That's precisely my thoughts. Besides, he's easy to drop and, unlike most bosses, is a Reborn target.
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