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 Birdmanspam

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rosum
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PostSubject: Birdmanspam   Tue Jan 17, 2012 4:53 am


idk how well you can see but i made this deck to get a birdman otk useing combo 2 birdman 1 imperial iron wall and 1 cyber summon blaster

How it works: Imperial iron wall makes it so birdman cant be removed so you can keep returning every one end special summoning every time. then cyber summon blaster deals 300 damage each time!

Cards like battle fader plague and hedghog usually get removed from play. but with imperial iron wall i can reuse them over and over that means infinite 6 star synchros. and extra stalls!

the rest is to search out. 3 genex power planners fuels my birdmen and the gravekeepers make cat of ill omen a really good card and an easy way to get my traps!

Also allure of darkness works as a + 1 with imperial iron wall. as long as you have a dark in ur hand but it doesnt get removed it just stays there caus it cant get removed!

Well thanks for reading if you got this far if anyone has thier own build or some suggestions id love to hear!


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Gunnybear
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PostSubject: Re: Birdmanspam   Tue Jan 17, 2012 8:43 am

You mentioned 6 star synchs, so why not add Locomotion since you have plenty of ways to search birdman. Sangan might also be nice, grabs birdmen or cats. Not so sure about the recruiters, I mean terraforming grabs necro faster if that's what they're there for. If you keep him for the wands there are better ways to draw, and your deck has plenty of search power as it is.

Your extra deck also seems a bit generic, Orient and another catastor could be useful.

Not too sure about this deck, since I haven't ran it but the idea seems really fun, good luck with it.


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Genma no Ou
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PostSubject: Re: Birdmanspam   Sat Feb 04, 2012 10:11 pm

rosum wrote:
idk how well you can see but i made this deck to get a birdman otk useing combo 2 birdman 1 imperial iron wall and 1 cyber summon blaster

How it works: Imperial iron wall makes it so birdman cant be removed so you can keep returning every one end special summoning every time. then cyber summon blaster deals 300 damage each time!

Sorry, I need a sec to process the idea behind this deck. I think what you're saying is that you use Imperial Iron Wall, Cyber Summon Blaster and 2 Birdmen in an Infinite Burn loop? If so, just be careful your opponent doesn't side Mind Crush; they could kill both Birdmen by chaining it to one's effect (since returning is the cost).

Quote :
Cards like battle fader plague and hedghog usually get removed from play. but with imperial iron wall i can reuse them over and over that means infinite 6 star synchros. and extra stalls!

I'm sorry, but I don't understand what you mean by "reuse", since I don't see anything in here for card recycling besides Reborn, which clashes with Necrovalley. Which I'm not entirely certain why you run.

Quote :
the rest is to search out. 3 genex power planners fuels my birdmen and the gravekeepers make cat of ill omen a really good card and an easy way to get my traps!

Ah, that's what they're here for. A nice go of it, but like Gunnery-Sergeant Bear said earlier Terraforming does the job of Commandant (never understood why an Egyptian has a German word for a Rank...). If you did that, you can convert the 3 Commandant into Terraforming, 2 Wand into Geartown, 2 Recruiter into Gadjiltron Dragon (I'll take a beatstick over more hand any day), and the 3ord want into something of your choosing.

But if you're steadfast on a Greavekeeper Combo, I'd change 1 Commandant and 2 Recruiter into Spies. Flip Spy, Special a Spy from the deck. You can either make a Level 7 Synchro, a Rank 4 Xyz, or sac one for wonder wand (same net deck thinning). HOWEVER, Spy combos well with Birdman, letting you bounce it to Special and then getting to resuse the flip effect. Just food for thought.

Quote :
Also allure of darkness works as a + 1 with imperial iron wall. as long as you have a dark in ur hand but it doesnt get removed it just stays there caus it cant get removed!

Are you sure about that? The way Allure is worded (If you cannot remove a DARK Monster...), I would think Imperial Iron Wall would just force you to toss your hand. Somebody feel free to correct me if I'm wrong...

The biggest issue I see is the lack of a Side Deck. You really need one now, more than ever, with how the Meta is. Every Side Deck I make now has 2 Black Horn of Heaven, 2 Chain Disappearance (Tour Guide, Inzektors, and Wind-Ups get the FIRE beat out of 'em, as decsilentenigma would say), and 2 Mirror of Oaths (add Tengu, Lonefire, GBs and a couple others to that list...), and 2 Maxx C. Unless I'm maining the last one, because it's just that good for draw. Then again, I'm just suggesting, you don't have to do these things but I'd encourage you to at least try them...
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rosum
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PostSubject: Re: Birdmanspam   Sun Feb 05, 2012 4:43 am

well i kinda just made the deck for fun its kinda what i do i try and find fun ways to play...

the hedghogs get reused becaus everytime i get a tuner out i resummon them and it works with plague and makes alot of 4/6/8 star syncs


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Genma no Ou
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PostSubject: Re: Birdmanspam   Sun Feb 05, 2012 8:58 pm

rosum wrote:
the hedghogs get reused becaus everytime i get a tuner out i resummon them and it works with plague and makes alot of 4/6/8 star syncs

I guessed that much, but you also said Battle Fader gets reused. How exactly?
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rosum
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PostSubject: Re: Birdmanspam   Sun Feb 12, 2012 5:33 pm

Genma no Ou wrote:
rosum wrote:
the hedghogs get reused becaus everytime i get a tuner out i resummon them and it works with plague and makes alot of 4/6/8 star syncs

I guessed that much, but you also said Battle Fader gets reused. How exactly?

you can return him to hand with birdman


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Genma no Ou
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PostSubject: Re: Birdmanspam   Sun Feb 12, 2012 10:32 pm

rosum wrote:
Genma no Ou wrote:
rosum wrote:
the hedghogs get reused becaus everytime i get a tuner out i resummon them and it works with plague and makes alot of 4/6/8 star syncs

I guessed that much, but you also said Battle Fader gets reused. How exactly?

you can return him to hand with birdman

That's all well and good, but then you've got one less birdman for the otk combo.
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