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 Super_Dreadnought_Cannon_Express_Gustaph_Max

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Arson22
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PostSubject: Super_Dreadnought_Cannon_Express_Gustaph_Max   Mon Jan 09, 2012 5:21 pm

So.... I guess this opens me up for my first official topic. So I'm thinking of building a deck that runs the topic card. If you haven't heard of it, here is what it does.

Earth/machine/ rank 10/ atk 3000 def 3000

2 lv 10 monsters
Once per turn, remove a material and do 2000 points of damage to your opponent.

So I see some uses for this card. But I want to see what all of you had to say.
So ill be on later to see what everyone has to say.


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The Crocodile
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Mon Jan 09, 2012 10:18 pm

moved to card discussion


gishki gigas GG

Malefic+skill drain GG ^^






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VioletSk227
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Wed Jan 11, 2012 12:12 pm

Although only remotely useful, and situational at best, you can make him using 2 REDMD, which is hilarious to hit someone with. No one expects the Express Cannon.


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The Crocodile
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Wed Jan 11, 2012 4:00 pm

well you shall use it only if u go for game, OTK ^^






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Life Stream Dragon
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Wed Jan 11, 2012 7:25 pm

summon it with tragoedia, kinda easy












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Harper7000
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Wed Jan 11, 2012 11:03 pm

it's not TOO hard to summon, but you'd have to base the whole deck around it. also you still can only have one malefic croc even with skill drain


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The Crocodile
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Wed Jan 11, 2012 11:46 pm

Some rulling i didnt look at i guess
you dont have to base a whole deck around it, if it fits your deck, it fits, if it doesnt, you shouldnt waste time on it Smile






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Genma no Ou
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Thu Feb 02, 2012 11:00 pm

There's an OTK loop with this thing where you use Fusion Gate and Chain Material to make Elemental Hero Electrum over and over again. Given that deck, I'd say it's fairly good. Otherwise, most of the time it's a bit of a waste. Yes you can make it and do a potential 8000 with Limiter Removal, but how often would you have 2 Level 10 monsters AND you wouldn't be better off just keeping those 2 monsters?




My Decks:
Sephy-Nor
Volcanic Xyz
Troll Beasts
HERO Drain
Neo Galaxy Hieratics
Hieratic Gishki
Infernity
Chaos Piper
Darkstorm Turbo
Sins/Malefics
Chaos Dragons
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Gagaga Magician
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Sat Feb 11, 2012 11:00 am

This card is ridiculous with Red-Eyes Darkness Metal Dragon.


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The Crocodile
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Sat Feb 11, 2012 1:31 pm

the card is only good if you go for game ofc Smile






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Genma no Ou
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PostSubject: Re: Super_Dreadnought_Cannon_Express_Gustaph_Max   Sat Mar 24, 2012 7:09 pm

VioletSk227 wrote:
Although only remotely useful, and situational at best, you can make him using 2 REDMD, which is hilarious to hit someone with. No one expects the Express Cannon.

Remotely useful and situational at best? Hieratics would like a word with you sir.




My Decks:
Sephy-Nor
Volcanic Xyz
Troll Beasts
HERO Drain
Neo Galaxy Hieratics
Hieratic Gishki
Infernity
Chaos Piper
Darkstorm Turbo
Sins/Malefics
Chaos Dragons
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