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 Advancing Neopolis Deck (100% win rate)

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DMichael Duelist
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PostSubject: Advancing Neopolis Deck (100% win rate)   Fri Nov 04, 2011 8:45 pm

I have used this deck twenty three times in tournaments and never lost with it.


Monsters(19)
*********
x1 Alien Shocktrooper
x1 Blazing Inpachi
x1 Charcoal Inpachi
x1 Frostosaurus
x1 Gem-Knight Garnet
x1 Luster Dragon
x1 Red Eyes Black Dragon
x1 Anarchist Monk Ranshin
x1 Chiron The Mage
x1 Cyber Dragon
x1 Horus The Black Flame Dragon Lv 6
x1 Horus The Black Flame Dragon Lv 8
x1 Krebons
x1 Magna Drago
x1 Masked Dragon
x1 Mobius The Frost Monarch
x1 Sabre Beetle
x1 Super-Nimble Mega Hamster
x1 Zaborg The Thunder Monarch


Spells (13)
********
x1 Axe of Despair
x1 Fissure
x1 Level Up!
x1 Lucky Iron Axe
x1 Malevolent Nuzzler
x1 Mausoleum of the Emperor
x1 Mystical Space Typhoon
x1 Reload
x1 Shield Crush
x1Shrink
x1 Stamping Destruction
x1 Swords of Revealing Light
x1 Tribute to the Doomed


Traps (12)
*********
x1 Astral Barrier
x1 Call of the Haunted
x2 Dust Tornado
x1 Jar of Greed
x1 Negate Attack
x1 Raigeki Break
x1 Seven Tools of the Bandit
x1 Spirit Barrier
x1 The Paths of Destiny
x1 Trap Hole
x1 Trap Jammer


Extra (3)
*********
x1 Gaia Knight, the Force of Earth
x1 Lightning Warrior
x1 X-Saber Wayne


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Harper7000
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sat Nov 05, 2011 12:16 am

erm...i'm just going to be totally honest with you. this isn't a good deck. i don't know what tournaments you went to, but i doubt it was locals or regionals or anything konami official unless you haven't used it in years. there's just no...strategy. a few normal monster beatsticks and equip cards isn't really a viable strategy. plus you run 12 traps and a field and 3 equips and swords, but no starlight road or solemn judgement or dark bribe to stop heavy storm. we can help you make a good deck if you tell us your playstle but...there's nothing to fix here because it just doesn't have a strategy to begin with...just being honest


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redblazer_7
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sat Nov 05, 2011 4:30 am

a few cards kinda look like itd be a type of lockdown, or antimeta, or beatdown, or something, and it cant be that old, it has garnet in it


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Sesshoumaru Lord
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sat Nov 05, 2011 4:57 am

ur shiting me 100% my ass


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Kaiza
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sat Nov 05, 2011 11:57 pm

I have to agree with Harper7000

also, I am sure the tournaments it won were simple tournaments held with friends (but if that's true, ill have to make decks for all of them Neutral )

the deck is simply a pack of cards mixed together, and if its meant to be a beatdown deck you sure went about it the wrong way







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DMichael Duelist
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sun Nov 06, 2011 12:04 am

The tournaments I went to were official Konami ones, but you're right I haven't used it in a while. Except for two, I haven't been in tournaments for over two years.


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Kaiza
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sun Nov 06, 2011 12:11 am

well while I cant prove if it worked then, now it wont

the deck playstyle of decks now will cripple your deck in 2-3 turns D:







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DMichael Duelist
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sun Nov 06, 2011 12:44 am

Probably true. I now run a different deck though, a better one.


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Kaiza
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sun Nov 06, 2011 1:06 am

well, if you need help with that one, feel free to post it here







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Harper7000
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sun Nov 06, 2011 2:16 am

^ what he said. We don't want to only criticize, we want to help Smile


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death-coder
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Sun Nov 06, 2011 10:57 pm

i wanna criticize tho D8


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Rammus
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Tue Nov 08, 2011 10:07 am

i know im noob, but am i in my right to say this deck is bad?

sorry Embarassed


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redblazer_7
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Thu Nov 10, 2011 1:38 am

nowadays you would be


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DMichael Duelist
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Wed Nov 23, 2011 12:55 am

Well, here's my current deck then. I call it my Blood Mist deck.



Monsters (29)
************
x2 Battle Fader
x1 Beiige Vangaurd of Dark World
x1 Caius The Shadow Monarch
x1 Crashbug X
x1 Crashbug Y
x1 Crashbug Z
x1 Dark Necrofear
x2 Dark Resonators
x1 Dark Ruler Ha Des
x1 Dark Tinker
x1 Darkness Neosphere
x1 Evil HERO Infernal Gainer
x1 Force Resonator
x3 Giant Germ
x1 Goldd Wu-Lord of Dark World
x1 Gorz The Emissary of Darkness
x2 Mask of Darkness
x1 Sangan
x1 Sillva Warlord of Dark World
x1 Stygian Street Patrol
x1 Super Crashbug
x1 Tour Guide from the Underworld
x2 Tragoedia


Spells (9)
*********
x1 Allure of Darkness
x1 Dark Eruption
x1 Fires of Doomsday
x1 Monster Reborn
x2 Mystical Space Typhoon
x3 The Gates of Dark World


Traps (6)
*********
x1 Dark Illusion
x2 Dark Smog
x1 Darklight
x1 Deck Devastation Virus
x1 The Golden Apples


Extra (10)
*********
x1 Blood Mesfit
x1 Chaos King Archfiend
x1 Dark Highlander
x2 Stygian Sergeants
x1 Adreus Keeper of Armageddon
x2 Number 96: Black Mist
x1 Steelswarm Roach
x1 Verz Nightmare


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redblazer_7
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Wed Nov 23, 2011 2:37 am

too many monsters first of all, especially since it seems your deck doesnt mill at all, it seems you have a dark/fiend theme goin on here, and that you seem to like to special summon monsters alot, also seeing that you only have say 2 themes aside from the ones mentioned above, being crashbug and darkworld, id suggest making a darkworld deck. Awhile back i tried to make a deck like this, and it didnt work at all, the monsters i could get out werent strong enough and the ones that were, like darkness neosphere, i couldnt get out. If you choose to work on a deck like this go ahead, but its easier to just stick to one archtype, like darkworld, which is very good by the way. On another note, id atleast takeout the 2 tragoedia, since you have fader and gorz, and put in 2 more tour guide, and add in a wind-up zenmaines or 2 and maybe a number 17: leviathan dragon or 2


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barragan2
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PostSubject: Re: Advancing Neopolis Deck (100% win rate)   Wed Nov 23, 2011 5:28 am

if anything id recomend looking up "september 2011 yugioh decks" and start with one of their decks, id reccomend one from a video that explains how the deck is used, then once u understand the games latest "features" and meta, then u should be able to start making ur own deck. i reccomend the blue eyes white dragon deck because its easy, and who doesnt love blue eyes


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