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 Tengu Variation

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Hallowe
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PostSubject: Tengu Variation   Sun Jun 19, 2011 12:37 pm

.:Monsters:.
3x Reborn Tengu
3x Deep Sea Diva
3x Caius The Shadow Monarch
2x Card Tropper
2x Debris Dragon
2x Lonefire Blossom
1x Dandylion
1x Spore
1x Glow-Up Bulb
1x Spined Gillman
1x Gorz
1x Sangan

.:Spells:.
3x Pot of Avarice (Testing)
2x Mystical Space Typhoon
1x Mind Control
1x Monster Reborn
1x Dark Hole
1x Giant Trunade
1x Book of Moon
1x Swords of Revealing Light
1x Foolish Burial
1x One for One

.:Traps:.
3x Trap Stun
2x Royal Decree


Deck Footage uploaded soon


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WilBer
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 1:04 pm

dang i dont like sword of light and 3 poa seems too much D: also where i can find u to duel D:<


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Itachi yama
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 2:07 pm

to use 3 trap stuns with royal decree
hm i think that nobleman of extermin... is beter choise


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Life Stream Dragon
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 3:51 pm

Itachi yama wrote:
to use 3 trap stuns with royal decree
hm i think that nobleman of extermin... is beter choise

nobleman is not better than trap stun. trap stun can provide as a bluff and yet can be played offensive and defensive. he runs 3 trap stuns just in case he dont draw into his decree. and ppl are going to aim for decree tough, so when the opponent waste its mst he still has the 2nd decree and the 3 stuns left. ofcourse he also has cards like avarice which sometimes are dead in his hand for some extra bluff Razz












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Norton-Security
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 4:17 pm

mmmm, during all this week i discovered that the decks that don't contain traps such as: BTH,
Warnings, judgments, d prison stuff like that, don't work so great .-. !
Just my testing opinion, I mean all this decks get pawned by GKers, or Hero beat or stuff like that!


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Life Stream Dragon
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 4:21 pm

decks that uses less traps, then normal decks prefer more skill to perform better or equal too as good as other decks. playing decree and trap stun shouldnt be played recklessly but be used on the right timing. and ofcourse you shouldnt change your own playingstyle cuz your opponent has to be a GK deck. just play your own game and you will see that its more effectively then adapting to your opponents deck or playstyle.












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Norton-Security
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 4:29 pm

lol, royal decree pwns gks though Very Happy


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death-coder
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 4:57 pm

from personal exp with this kind of deck ... am telling u that in this format all u can do is nothing unless ur hand is ftw ... this deck can otk tho ... but, +1 decree -3 trap stun,

- poa
+ 2 ryko
+ spirit reaper,


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Norton-Security
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 6:59 pm

lol -3poa no way man you must leave it at least on 1, i suggest you 2 POT of avarice, For recycling debris, tengu and all those kidz, 3 maby is to much, so try it at 2!


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death-coder
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 7:32 pm

i didn say -3 poa lol ... i said - poa which means -1 poa lol ... and 3 tengu is fine ... maybe add a hand destruction


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Norton-Security
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 8:10 pm

oh lol
i didnt see
+1 decree -3 trap
so i though that you wanted 2 cards more in deck, Very Happy


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death-coder
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 10:26 pm

lol i always ... ALWAYS run 40 ... except for a 41 card deck LS


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Life Stream Dragon
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PostSubject: Re: Tengu Variation   Sun Jun 19, 2011 10:52 pm

from my experience i noticed that if you run 3 decree as the only trapline, you have to start with 2 or you pretty much fucked lol. in this format everybody runs spell/trap destruction cards, so atleast 2 mst. if you run into 1 or none they just run over you with their trapline and you just have a minus card. as decree is your only trap then you depend alot on it.

personally in this kind of build i would use,
1 decree
1 mirror force
1 torrential
1 haunted (personal preference)
2 trap stun. <--( or 2 decree and 1 seven tools)

3 poa's can be good if you can play around a dead hand ofcourse.. if you cant, you should ask yourself, is poa really that important in this build. if it is, you should run 2. if it isnt, you should run 1 just in case.

ways to play around dead hands is adding draw power. card destruction could be a good addition and also together with a monster hand and poa, which means that you dont lose card advantage, if played right. allure of darkness is an option but you just run 5 darks so idk if it works out well for you. and ofcourse a duality. even in special summon decks, you do not special summon everyturn. so a duality could be usefull sometimes. and when its dead, just card-d it Razz












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rosum
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PostSubject: Re: Tengu Variation   Mon Jun 20, 2011 12:28 am

lol i made almost the exact same deck the other day i didnt like it tho took too much set up turns imo


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WilBer
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PostSubject: Re: Tengu Variation   Mon Jun 20, 2011 3:37 am

3 PoA in early hand = epic madness D: except u use hand destruction


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Touch_Of_Destiny
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PostSubject: Re: Tengu Variation   Sat Jun 25, 2011 8:38 pm

I only count 39 cards there


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