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 Psychic Hand Control

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Chris
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PostSubject: Psychic Hand Control   Sat Apr 16, 2011 12:40 am

This is my Psychic Hand Control deck, what it is supposed to do is basically summon Psychic Nightmare quickly so I can use it's effect and combo it with other cards like D.D. Designator and Psi-Blocker.

Monsters: 20
Krebons x3
Destructotron x2
Psychic Commander x3
Overdrive Teleporter x3
Mind Protector x3
Battle Fader x2
Psi-Blocker x2
Pandaborg x2

Spells: 11
Brain Research Lab x2
Emergency Teleport x1
Dark Hole x1
Monster Reborn x1
D.D. Designator x3
Giant Trunade x1
Miracle Synchro Fusion x2

Traps: 9
Bottomless Trap Hole x2
Solemn Warning x2
Mind Crush x1
Trap Dustshoot x1
Mirror Force x1
Psychic Overload x2

Extra: 15
Hyper Psychic Blaster x2
Psychic Nightmare x3
Psychic Lifetrancer
Magical Android x2
Thought Ruler Archfiend
Ultimate Axon Kicker x2
Stardust Dragon
Black Rose Dragon
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier

Edit: Added Extra deck


Testing:
-Dustshoot
+Mind Master




Last edited by Chris on Sat Apr 16, 2011 2:30 am; edited 2 times in total
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Harper7000
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PostSubject: Re: Psychic Hand Control   Sat Apr 16, 2011 1:22 am

Interesting, I've always wanted to make something like this, pretty much pure psychic Smile. Haven't tested it myself so I can't say but there are a few things I would NOT do: play Dustshoot and Mind Crush in main. Mind Crah is AMAZING this format but I prefer it in the side bc it doesn't work against EVERYTHING. Dustshoot I just hate, espcialy when people set their whole hands. Usually if you don't go first and activate it it's dead. No Mind Master? Broken o_O. Have you thought about the new Gusto draw loop? No other comments, i'd have to test it for that. And I'd like ti see the extra Smile


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Chris
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PostSubject: Re: Psychic Hand Control   Sat Apr 16, 2011 2:27 am

Harper7000 wrote:
Interesting, I've always wanted to make something like this, pretty much pure psychic Smile. Haven't tested it myself so I can't say but there are a few things I would NOT do: play Dustshoot and Mind Crush in main. Mind Crah is AMAZING this format but I prefer it in the side bc it doesn't work against EVERYTHING. Dustshoot I just hate, espcialy when people set their whole hands. Usually if you don't go first and activate it it's dead. No Mind Master? Broken o_O. Have you thought about the new Gusto draw loop? No other comments, i'd have to test it for that. And I'd like ti see the extra Smile

I've heard of the loop, it seems fun to use. For the build, I needed cards to allow me to see the hand, that's the only reason Dustshoot is in it, as for Mind Crush, I use it because it combos easily in this deck. So I'd maybe -Dustshoot only for now. Might +Mind Master, never tested it really in this build. This will only be a prototype build for when Extreme Victory is released. Thanks for the insights though, any other things that can be helped in the deck? Maybe cards that are better for seeing the hand?


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Harper7000
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PostSubject: Re: Psychic Hand Control   Sat Apr 16, 2011 6:42 pm

Well as I said in my first post, I haven't tested Psychics so I can't say much. In other decks I could tell you for sure but this is just my opinion on something I don't know a lot about. My opinion though is I probably wouldn't worry too much about the hand control part of it. Designator/Mind Crush is a cool idea when you have Nightmare but I would think Designator would be often dead otherwise. Again idk how it runs so I can't say with certainty but I think you'd be better off running msts. Also new Psychics are coming ut soon that help you swarm better than ever before. They make me want ti use Psychics so I will probably try something similar to this dude's build:
http://www.pojo.biz/board/showthread.php?p=20909080#post20909080
except I'll probably run Brain Research Labs. If you're going to drop Dustshoot I would probably put in Judgement, and drop a Fader or Panda for Mind Master


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