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 Agent decks: AG-S and AG-HT

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Kaiza
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PostSubject: Agent decks: AG-S and AG-HT   Sat Mar 26, 2011 4:53 am

two agent decks, meant for dealing with specified decks

Monsters (20)

Archlord Kristya x2
Master Hyperion x3
Zeradias, Herald of Heaven x2
Agent of Wonder - Jupiter x2
Nova Summoner x3
Dimensional Alchemist x2
Honest x1
Agent of Mystery-Earth x3
Effect Veiler x2

Spells (11)

Dark hole x1
Giant trunade x1
Monster Reborn x1
Cards from the Sky x3
Book of Moon x1
Mystical Space Typhoon x2
The Sanctuary In the Sky x2

Traps (9)

Mirror Force x1
Torrential Tribute x1
Bottomless trap Hole x2
Compulsory Evacuation Device x2
Solemn Judgment x1
Divine Punishment x2

this one is more of a steady deck, using cards from the sky for draw power and dimensional alchemist for recycling, using divine punishment and the sanctuary in the sky to minimize damage and for protection, and using nova summoner to keep your lifepoints afloat and fuel the grave for master hyperion, which can be searched directly in this deck by the agent of mystery-earth (she's hot), and archlord kristya, which

AG-HT

Monsters (20)

Archlord Kristya x2
Master Hyperion x3
Agent of Wonder-Jupiter x2
Agent of Creation-Venus x2
Dimensional Alchemist x2
Honest x1
Agent of Mystery-Earth x3
Mystic Shine Ball x3
Herald of Orange Light x2

Spells (11)

Dark hole x1
Giant Trunade x1
Monster Reborn x1
Cards from the Sky x3
White Elephant's Gift x2
Book of Moon x1
Mystical Space Typhoon x2


Traps (9)

Mirror Force x1
Torrential Tribute x1
Bottomless trap hole x2
Dust Tornado x2
Solemn Judgment x1
Solemn Warning x2

this one centers itself around aggressive assault, using mystic shine ball and cards from the sky + white elephant's gift for heavy draw power. The agent of mystery, earth is not used to find hyperion directly, but to find the agent of creation-venus (she's hot too) and use her effect to start accelerating draw power, create a wall with the shine balls and thin the deck out, as well as fueling the grave for hyperion and kristya. Due to light imprisoning mirror, doomcaliber knight and thunder king rai-oh being the obvious side deck choices for the deck, dust tornado, bottomless trap hole and solemn warning is used for defense against both main deck and side deck options

so, any fixes ?










Last edited by Kaiza on Sat Mar 26, 2011 9:13 pm; edited 1 time in total
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DissonantHarmony
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PostSubject: Re: Agent decks: AG-S and AG-HT   Sat Mar 26, 2011 12:02 pm

The second one looks sick.
I'm usually against elephant, but with those mystic shining bells...

What about heretice and sanctuary in the 2nd?


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LamarNelson
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PostSubject: Re: Agent decks: AG-S and AG-HT   Wed Aug 17, 2011 2:09 pm

Hey these decks look awesome. I have been gone from the game for like 2 years but now I am looking to get back into it, and I especially want to build a Fairies deck. I have always wanted to build one, but now the time seems more right than ever.


My only suggestions would be more support for White Elephant's Gift, so have you thought about using Dunames Dark Witch? It's a pretty good beat stick (do people still use that term? LOL) and could give you 2 more targets for that spell. I know that the Alchemist is a pretty important component in this deck for a few reasons, but I worry about so much removing from play. So what about sub 2 Witches for the Alche's? There are a lot of cards in this deck that remove from play, Alchemist adding to that seems like a bit much. Now keep in mind I have not played in years, and I might not have any idea what I'm talking about and do not really understand all the nuances of deck building.


Its just a concern I had, because I am really thinking about running a deck like this. If you did not want to get rid of the Alche's could you just add 2 Witches and bring to total to 42?


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DissonantHarmonyForReal
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PostSubject: Re: Agent decks: AG-S and AG-HT   Thu Aug 18, 2011 3:40 pm

I have not been into YGO for quite a time, but recently I started checking stuff, since I have some free time to spare.

White Elephant's engine is too risky, and I've read Card from the sky actually slows those decks more than it speeds them.

Dunames Dark Witch isn't such a super Beatstick anymore, and too many normal monstars in the deck are indeed risky.

1) Scewing with the consistancy of it.
2) As said, White Elepants is risky by itself, for it requires a condition to happen. Screwing with the conditions will screw your plans.


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LamarNelson
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PostSubject: Re: Agent decks: AG-S and AG-HT   Fri Aug 19, 2011 1:52 pm

How do you figure "Cards from the Sky" slows this deck down. If you are banking on Hyperion's, and Agent Jupiter to recall those removed from play monsters, and you get to draw 2 cards, that's a plus. I understand not being able to attack or special summon, but I think the way the deck is designed to function is to stall with good traps to manage the low points while your building your field with the heavy hitters.


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